demiurge1138
Inventor of Super-Toast
There have been a lot of dinosaur-based threads throughout the ages of ENWorld, and this is another one. Enjoy!
Dilophosaurus*
Large Animal
Hit Dice: 7d8+14 (45 hp)
Initiative: +6
Speed: 50ft
AC: 16 (-1 size, +2 Dex, +5 natural)
Base Attack/Grapple: +5/+14
Attacks: Rake +10 melee, bite +8 melee or acidic spittle +7 ranged touch
Damage: Rake 2d6+5, bite 1d4+2 plus poison
Face/Reach: 10ft/5ft
Special Attacks: Acidic spittle, poison
Special Qualities: Darkvision 60ft, low-light vision, scent
Saves: Fort +7, Ref +7, Will +4
Abilities: Str 20, Dex 15, Con 14, Int 2, Wis 15, Cha 11
Skills: Listen +7, Spot +7
Feats: Ability Focus (poison), Improved Initiative, Multiattack
Climate/Terrain: Warm forest, hills, plains and marshes
Organization: Solitary or pair
CR: 4
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large), 15-21 HD (Huge)
Dilophosaurus are large carnivorous dinosaurs that have evolved several unusual hunting strategies. A dilophosaurus stands about five feet high at the shoulder. It is unusually slender for its size, and its legs, arms and tail are all quite long. Its head is its most unusual feature; the lower jaw is unusually thin and weak for a creature of its size, and the upper jaw has a distinctive kink near the tip of the snout. Two bone plates run along the length of the head. In males, a colorful frill lies along the neck, and it is extended by bony supports in mating displays.
Combat
Dilophosaurus are not particularly stealthy hunters, but they do not need to be. They rely on their speed to chase down potential prey, and rake at it with their strong hind legs. On particularly large and strong prey, they deliver a venomous bite and retreat, waiting for the poison to take its effect before finishing off the wounded animal. When threatened, such as by a kill-thief or well-armed party of adventurers, it uses its poisonous acidic spittle and flees, trying to take as much of its kill as possible.
Acidic Spittle (Ex): Once per day, a dilophosaurus can spit a caustic missile of stomach acids, sticky bile and venomous saliva at a foe. This missile has a maximum range of 60 feet, with no range increments. A foe hit with the missile takes 3d6 points of acid damage and is entangled (-2 penalty to attack rolls, -4 penalty to effective Dexterity). The opponent must also make a Fortitude save (DC 17) or be affected by the dilophosaurus’ venom. A dilophosaurus who uses this attack cannot make poison attacks for another 8 hours, and so adult specimens rarely use this attack unless grievously threatened.
Poison (Ex): A dilophosaurus delivers its poison with each successful bite attack (DC 17) This poison causes fatigue and intense muscle pain. Initial damage 1d6 temporary Strength, secondary damage 1d6 temporary Strength.
Scent (Ex): A dilophosaurus can detect approaching enemies, sniff out hidden foes and track by scent.
* Yes, this is a Jurassic Park style dilophosaurus. They're more cinematic. And at least it's the right size.
As always, comments are welcome.
Demiurge out
Dilophosaurus*
Large Animal
Hit Dice: 7d8+14 (45 hp)
Initiative: +6
Speed: 50ft
AC: 16 (-1 size, +2 Dex, +5 natural)
Base Attack/Grapple: +5/+14
Attacks: Rake +10 melee, bite +8 melee or acidic spittle +7 ranged touch
Damage: Rake 2d6+5, bite 1d4+2 plus poison
Face/Reach: 10ft/5ft
Special Attacks: Acidic spittle, poison
Special Qualities: Darkvision 60ft, low-light vision, scent
Saves: Fort +7, Ref +7, Will +4
Abilities: Str 20, Dex 15, Con 14, Int 2, Wis 15, Cha 11
Skills: Listen +7, Spot +7
Feats: Ability Focus (poison), Improved Initiative, Multiattack
Climate/Terrain: Warm forest, hills, plains and marshes
Organization: Solitary or pair
CR: 4
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large), 15-21 HD (Huge)
Dilophosaurus are large carnivorous dinosaurs that have evolved several unusual hunting strategies. A dilophosaurus stands about five feet high at the shoulder. It is unusually slender for its size, and its legs, arms and tail are all quite long. Its head is its most unusual feature; the lower jaw is unusually thin and weak for a creature of its size, and the upper jaw has a distinctive kink near the tip of the snout. Two bone plates run along the length of the head. In males, a colorful frill lies along the neck, and it is extended by bony supports in mating displays.
Combat
Dilophosaurus are not particularly stealthy hunters, but they do not need to be. They rely on their speed to chase down potential prey, and rake at it with their strong hind legs. On particularly large and strong prey, they deliver a venomous bite and retreat, waiting for the poison to take its effect before finishing off the wounded animal. When threatened, such as by a kill-thief or well-armed party of adventurers, it uses its poisonous acidic spittle and flees, trying to take as much of its kill as possible.
Acidic Spittle (Ex): Once per day, a dilophosaurus can spit a caustic missile of stomach acids, sticky bile and venomous saliva at a foe. This missile has a maximum range of 60 feet, with no range increments. A foe hit with the missile takes 3d6 points of acid damage and is entangled (-2 penalty to attack rolls, -4 penalty to effective Dexterity). The opponent must also make a Fortitude save (DC 17) or be affected by the dilophosaurus’ venom. A dilophosaurus who uses this attack cannot make poison attacks for another 8 hours, and so adult specimens rarely use this attack unless grievously threatened.
Poison (Ex): A dilophosaurus delivers its poison with each successful bite attack (DC 17) This poison causes fatigue and intense muscle pain. Initial damage 1d6 temporary Strength, secondary damage 1d6 temporary Strength.
Scent (Ex): A dilophosaurus can detect approaching enemies, sniff out hidden foes and track by scent.
* Yes, this is a Jurassic Park style dilophosaurus. They're more cinematic. And at least it's the right size.
As always, comments are welcome.
Demiurge out