I've been using Alexandrian's modification (here) of Rich Burlew's Diplomacy rules in my campaign and, so far, I've been satisfied with them. However, there is one area where I feel like they fall a bit short - issuing commands to subordinates.
My campaign has a lot of servants and serfs, squires, and men-at-arms who are all bound by law or honor to their lieges. Often, the leaders must issue orders to their subordinates (one PC is even a knight) that involve lots of potential danger and very little "exchange." Really, the only reward the servant can expect is their wages or a small share of the spoils. Often, they receive no reward other than not being punished or slain for cowardice or insubordination. In the Alexandrian's rules, issuing a command would be too much like a negotiation. When the king issues an order to a commoner, how the commoner feels about the king and the relative quality of the order don't really matter. Of course, exceptions to this may apply (for duplicitous knights, traitors, and the like).
Further, I think having issuing orders as a subset of Diplomacy or Intimidate does both a bit of disservice. I think of fictional characters, such as Ned Stark for example, who could confidently lead men into battle but couldn't haggle or persuade to save his life (quite literally). Also, he didn't lead by threats or coercion.
I'm thinking of breaking out Command as a separate skill (still based on CHA). A high command would allow a character with authority over others to rally troops in a battle (for a warrior) or exhort followers into action (for a priest). Poor rolls could cause underlings to break or subvert your orders. I don't really want to use the Leadership feat for this, since I think any character could lead without a special feat and I would like it to be available to low-level characters without crippling them in combat or otherwise reducing their feat selection.
Has anyone done anything similar to this or have any ideas for how I might implement this?
My campaign has a lot of servants and serfs, squires, and men-at-arms who are all bound by law or honor to their lieges. Often, the leaders must issue orders to their subordinates (one PC is even a knight) that involve lots of potential danger and very little "exchange." Really, the only reward the servant can expect is their wages or a small share of the spoils. Often, they receive no reward other than not being punished or slain for cowardice or insubordination. In the Alexandrian's rules, issuing a command would be too much like a negotiation. When the king issues an order to a commoner, how the commoner feels about the king and the relative quality of the order don't really matter. Of course, exceptions to this may apply (for duplicitous knights, traitors, and the like).
Further, I think having issuing orders as a subset of Diplomacy or Intimidate does both a bit of disservice. I think of fictional characters, such as Ned Stark for example, who could confidently lead men into battle but couldn't haggle or persuade to save his life (quite literally). Also, he didn't lead by threats or coercion.
I'm thinking of breaking out Command as a separate skill (still based on CHA). A high command would allow a character with authority over others to rally troops in a battle (for a warrior) or exhort followers into action (for a priest). Poor rolls could cause underlings to break or subvert your orders. I don't really want to use the Leadership feat for this, since I think any character could lead without a special feat and I would like it to be available to low-level characters without crippling them in combat or otherwise reducing their feat selection.
Has anyone done anything similar to this or have any ideas for how I might implement this?