Speaks With Stone
First Post
I think its fine for the player to decide - but if a high charisma character asks something even barely reasonable with a good diplomacy roll and the player decides to ignore it, then I'd say that player is not role playing the scene very well. If there are strong reasons to ignore it (like sacred leopard cloak) then the barbarian should try to accomodate the intent.
I don't see it as a removing character free will, but if you refuse a reasonable request presented in a very reasonable manner then you are roleplaying a jerk. Other characters should notice this tendency and keep that in mind. They all heard the same convincing request and should be offended at your remark.
This way the player has free will, but there are consequences for ignoring the high charisma character. Otherwise the high charisma character will become nothing more than a mouth piece for the party. Someone you pull out when you want something, but otherwise ignore.
I think the example of a high strength character having to apply tactics to get full results from his stat is sort of on target - but social skills are clearly different. I may be a physcially weak person and roleplay the huge barbarian, but if I'm a bit of a cad then I can't roleplay the suave rogue?! I think the stats and the skill rolls are supposed to allow for instance those who are reluctant to speak up in a crowd to roleplay the persusive person. Say what you want and then have the DM filter it through the skill roll. The character is charismatic - not the player.
Just my thoughts on the issue. Social skills are already weak and certainly over time if someone is using force of personality to push other characters around would get old and perhaps build up a resistance. But if you travel with a hot playboy bunny who asks you to do a little more than the other companions, I think the average male adventurer should/would roleplay into that quite well. If they don't then they are clearly not acting in character (unless we make certain assumptions about their personality that are not in evidence).
I don't see it as a removing character free will, but if you refuse a reasonable request presented in a very reasonable manner then you are roleplaying a jerk. Other characters should notice this tendency and keep that in mind. They all heard the same convincing request and should be offended at your remark.
This way the player has free will, but there are consequences for ignoring the high charisma character. Otherwise the high charisma character will become nothing more than a mouth piece for the party. Someone you pull out when you want something, but otherwise ignore.
I think the example of a high strength character having to apply tactics to get full results from his stat is sort of on target - but social skills are clearly different. I may be a physcially weak person and roleplay the huge barbarian, but if I'm a bit of a cad then I can't roleplay the suave rogue?! I think the stats and the skill rolls are supposed to allow for instance those who are reluctant to speak up in a crowd to roleplay the persusive person. Say what you want and then have the DM filter it through the skill roll. The character is charismatic - not the player.
Just my thoughts on the issue. Social skills are already weak and certainly over time if someone is using force of personality to push other characters around would get old and perhaps build up a resistance. But if you travel with a hot playboy bunny who asks you to do a little more than the other companions, I think the average male adventurer should/would roleplay into that quite well. If they don't then they are clearly not acting in character (unless we make certain assumptions about their personality that are not in evidence).