Diplomatic Immunity OOC: The Third

Erekose13 said:
ooh ooh the short one liner class descriptions too please :)
Yeah, I already asked for them, just waiting on Rystil to get them done. ;)

Edit: Then I'll repost the setting document.
 
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Rystil Arden said:
I don't think they ever consolidate it into a log, though. That's the problem :(
Guess that just means I'll have to read everything, or you'll have to email the informative bits to me after you post them then. ;)
 

Well, I do better working incrementally, so I'll do all of Chuliit and all of Tymadeau.

Wild Mage: Wild Mages believe that magic is an art, not a science, and an art that requires passion and an intense physical and emotional connection rather than any sort of discipline. They delight at trying new spells, even spells that are not quite fully formed or tested in their minds, just to see what happens. They are considered exuberant and fun to be around by some, but dangerous and unstable by more.

Knight: Knights are noble champions and accomplished warriors who live and die by their code of honour. They fight to protect those who cannot protect themselves (such as women), rescue kidnapped damsels, and otherwise engage in acts of gallant but often semi-sexist chivalry. Well, the male knights anyway. Almost all knightly orders don't allow females though, anyway.
 


Heretic: Blasphemers against Circe, their belief is so strong, that they receive Divine power, though the source is the subject of rumours and theories. Their divine spells combined with their skills in stealth and disguise allow them to pass themselves off as faithful of Circe.

Psalmist: Devotees of Circe who spend their days singing hymns in Her praise. Their songs hold the holy power of Circe's Divine Grace.

Zealot: Dogmatic fundamentalists, Zealots fill their existences with Circe and nothing else like addicts. Fueled by their powerful overwhelming belief and devotion, they can overcome overwhelming odds in Her name.
 

Alley Stalker: Lurking in the shadows of a dark alley, the Alley Stalker could be a dangerous thug, a daring thief, or a mysterious vigilante who leaps across rooftops to protect innocents from common criminals.

Bounty Hunter: Whether out of desire to help bring evil to justice, pleasure at hunting down sentient beings, or the far-more-likely allure of the all-powerful coin, Bounty Hunters are those who hunt down their fellows for the right price. Those who find a Bounty on their heads must beware the Bounty Hunter who follows her wherever she may flee.

Urban Naturalist: Considered unusual by most Druids and other nature-loving folk who dislike the teeming urban masses that they consider 'unnatural', the Urban Naturalists hold the belief that the city is a true expression of nature as much as an ant colony, or moreso, like the tiny microcosmic ecosystem that might exist in a large tree. The Urban Naturalist can feel the lifeforce and natural spirit of the city that her fellows can't see.
 

Skald: Heroic Narlse Warrior-Poets who call out rousing warcries to rally warbands as they fight on the front lines themselves, remembering all the details of the great battle to create an epic tale that will be passed down for generations

Wrathbringer: Paragons of chaos and anger, the Wrathbringer's connection to battle is soul-deep and exists on a spiritual level. Like their Berserker allies, Wrathbringers are terrors on the battlefield, and the thought of facing them can make even seasoned veterans uneasy.
 

Spellguardian: Noble warriors and defenders as well as accomplished spellcasters, Spellguardians are often found as bodyguards of the Arcanists, though many also take up arms on their own to protect those with a love of magic who cannot defend themselves.

Spellhunter: Power corrupts, and arcane power sometimes corrupts absolutely. Even the magic-loving Altanians know this, and in typical Altanian fashion, they have decided that there is no one better to hunt an arcane spellcaster than an arcane spellcaster trained to combine their spells with combat techniques and the skills to take down other spellcasters.

Spellsword: Trained in martial combat techniques as they develop their innate spellcasting abilities as well, Spellhunters are a versatile lot, acting as mercenaries, duelists, archers, and many other diverse roles depending on their whims.

Spellsworn: The Spellsworn believe that their innate spellcasting is a gift, and they meditate to achieve focus and calm as they explore control over their mind and body, and the connections between them and the magic that is their birthright.
 

Ascetic: Ascetics are one with the spirits of nature, and they achieve this unity by fasting and meditating in a quiet solitary place of natural beauty and tranquility. In times of need, the Ascetic emerges from her isolation to provide wisdom, guidance, and spiritual power.

Sohei: Temple guardians and fervant warriors who fight in the name of their temple or monastery rather than a secular liege, Sohei strike a middleground between Samurai and Martial Artists, focusing not just on honour like the former, or perfection of the mind and body like the latter, but both at once as well as the soul.

Wu Jen: To outsiders and Larakese alike, Wu Jen seem inscrutable, performing unusual acts for no apparent reason as they unlock the potential of arcane magic through strict discipline and study. In truth, their souls are clad in strict taboos that simultaneously guide them on their path to power and protect them from the power they unlock as they explore the mystical texts left behind by both the ancient Spirit-Folk and the demons. The Wu Jen must keep their mind, body, and soul strong to contain the power they unlock, and those who allow themselves to be corrupted by Taint cause dark rumours that lead even the noble Wu Jen to feared as much as they are respected.
 


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