Makes sense to meBront said:RA:
Idealy, once the business is setup, we can autopilot for a while till she gets her meeting.
On average, I'd say 85% are mind-affecting. You get a few oddballs like Harm, but all in all, you can safely make Wisdom a dump-stat and pump Charisma with that feat, as the chances of encountering a non-mind-affecting Will save are lowBrother Shatterstone said:RA. Not for your game but I was wondering if you find the following feat really useful or not? (Basically, on average, just what percentage of will saves are mind affecting?)
FORCE OF PERSONALITY
You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that
they bolster your willpower.
Prerequisite: Cha 13.
Benefit: You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities.
Eh, there's no need to move Fortitude off Con, methinks, since you'll need good Con to have decent hit points.Brother Shatterstone said:Cool, now if I could just find one for fortitude saves this character would be pretty much set.
Thanks!![]()
Yeah, I know….Rystil Arden said:Eh, there's no need to move Fortitude off Con, methinks, since you'll need good Con to have decent hit points.
Great Fortitude maybe? (I would have to go and look)Bront said:The three +2 to a save feats are fairly decient, and while it might not be the +0 to +4 swing, it's still a flat +2, and effects everything (Iron Will, Lightning Reflexes, and can't remember the Fort one).