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Diplomatic Immunity OOC: The Third

Bront said:
RA, how good are you at statistics? I might want you to run over some numbers for me.
I've taken a basic high school course in Statistics and got a 5 on the AP test, and then I had some Statistics in my 6.041 class and got an 'A' in that. I don't really remember it too well, but unless you're asking for Chi-Squared Dependancy charts or something, I should be able to do it anyways :D
 

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Take a look at my numbers in this thread then if you could. Make sure they make sense.

Basicly, I'm looking for the probability to damage your opponent per attack given the attack, defence, toughness (Damage save), and damage (Damage save DC) modifiers of a PL 10 character. You can take a +1 on one to take a -1 on the other on 2 axis. Defense/Toughness and Attack/Damage.

Defence is your AC, so you add 10 to your defense to get it, but that's it (since you're talking max possable). The DC of the toughness save is 15+Modifier.

I'm pretty sure I did it right, but check and make sure please :)

you can e-mail me with any questions.
 


Bront said:
Take a look at my numbers in this thread then if you could. Make sure they make sense.

Basicly, I'm looking for the probability to damage your opponent per attack given the attack, defence, toughness (Damage save), and damage (Damage save DC) modifiers of a PL 10 character. You can take a +1 on one to take a -1 on the other on 2 axis. Defense/Toughness and Attack/Damage.

Defence is your AC, so you add 10 to your defense to get it, but that's it (since you're talking max possable). The DC of the toughness save is 15+Modifier.

I'm pretty sure I did it right, but check and make sure please :)

you can e-mail me with any questions.
Your numbers are correct as far as I understand the system--I would also consider this to be probability and not statistics, and I'm pretty good at probability :D
 

Yeah, this seemed pretty straight forward. And sorry, wrong term.

I'm assuming that at PL12, where 12/12 is the standard, the deviance will be identical each step from it (+1/-1), and mirror the 10/10 PL 10 chart, only have a few more options at the fringe.
 

Bront said:
Yeah, this seemed pretty straight forward. And sorry, wrong term.

I'm assuming that at PL12, where 12/12 is the standard, the deviance will be identical each step from it (+1/-1), and mirror the 10/10 PL 10 chart, only have a few more options at the fringe.
It'll be pretty close, but the fringe will never get more extreme than the 4.75% because that is the worst you can have (auto-success except 1 on one roll and auto-failure except 20 on another), and the best you can ever have is 39% (when you have 1 lower damage than their toughness and one higher attack than their defense).
 

Yeah, but the variance with a +5/-5 will be the same on any power level scale, won't it? Since you're talking about changing by the same % on a D20 modifier.
 

Bront said:
Yeah, but the variance with a +5/-5 will be the same on any power level scale, won't it? Since you're talking about changing by the same % on a D20 modifier.
That's correct--if you allow variance that goes any farther, it'll just extend the length of the tails out into the region on the chart you made where it is more than + or -5.
 


Bront said:
Cool. Thanks.
No problem--Although is it just me, or is it really hard to damage anything in that game? Even if you min/maxed your character specifically for an opponent, you would only hurt them 39% of the time. Then again, maybe damage is really devastating or something :D
 

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