Diplomatic Immunity OOC: The Third

Rystil Arden said:
I don't have CD because most of it is broken, so I'd like to see the granted power and spell list for the Dream domain, and I'll either OK it or not (knowing some of the other things in that book, it could have a granted power of "You can manifest metamagic for free because you are so good at dreaming" or something :lol: )

Eh, it's almost as buff. :\ Granted power is immunity to fear effects.

The spell list it -- 1. Sleep, 2. Augury, 3. Deep Slumber, 4. Phantasmal Killer, 5. Nightmare, 6. Dream Sight, 7. Greater Scrying, 8. Power Word: Stun, 9. Weird.

But honestly I just like the flavor so if there are parts you have a problem with could I possibly switch them out for weaker stuff just to keep the flavor the same? :) Also Bront made some noise about me needing to be 3rd level?
 

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dave_o said:
Eh, it's almost as buff. :\ Granted power is immunity to fear effects.

The spell list it -- 1. Sleep, 2. Augury, 3. Deep Slumber, 4. Phantasmal Killer, 5. Nightmare, 6. Dream Sight, 7. Greater Scrying, 8. Power Word: Stun, 9. Weird.

But honestly I just like the flavor so if there are parts you have a problem with could I possibly switch them out for weaker stuff just to keep the flavor the same? :) Also Bront made some noise about me needing to be 3rd level?
Hmm...Immunity to Fear Effects may not be overpowered, but it just doesn't feel interesting for a Dream Domain. How about replace that with: You are sometimes granted visions and glimpses of the future in your dreams.

Yup, everyone is level 3 for this one.
 



Brother Shatterstone said:
Did I miss an announcement saying the preludes were over?

Not that I'm aware of, Rystil just hasn't been on much. I hope he's not waiting for one of us to post because we both have... :uhoh:
 



Rystil Arden said:
Hmm...Immunity to Fear Effects may not be overpowered, but it just doesn't feel interesting for a Dream Domain. How about replace that with: You are sometimes granted visions and glimpses of the future in your dreams.

Yup, everyone is level 3 for this one.

How should I do equipment? Very stoked, BTW, I've always dug Spelljammer and this looks really interestin'.
 

dave_o said:
How should I do equipment? Very stoked, BTW, I've always dug Spelljammer and this looks really interestin'.
Your Lacerta Shaman will do equipment just the same as Unleashed's in VP except with less money. Unleashed, do you still remember how much I gave you so I don't have to look it up? If not, it's fine, and I'll go find it.
 

Here's the link to my 3rd level HP roll -- http://invisiblecastle.com/find.py?id=307405 :p I don't have any spirit pacts yet cuz I'd like to make those in game, and presumably my spirit companion is that big toad guy who shows up in Tetrax's dreams.

Tetrax, Lacerta Shaman 3
Medium-sized Monstrous Humanoid, Chaotic Neutral,
51-years-old, 6'5", 210lbs., robin's egg blue eyes, dark red skin,
Initiate Shaman, Dreamer, and Licker of Toads


STR: 11 (+0)
DEX: 12 (+1)
CON: 12 (+1)
INT: 17 (+3)
WIS: 20 (+5)
CHA: 14 (+2)

Hit Dice: 3d8+3 (24hp)
Speed: 30ft.
Initative: +1 (+1 DEX)
AC: 16 (+1 DEX, +3 natural, +2 deflection; touch 11, flat-footed 13)
BAB/Grapple: +2/+2

Fort: +4 (+1 CON, +3 base)
Ref: +2 (+1 DEX, +1 base)
Will: +8 (+5 WIS, +3 base)

Attacks:
  • Barbed tail +2 melee (1d10 x2)

Special Attacks:
  • Turn Spirits
Special Qualities:
  • Darkvision 60ft.
  • Totem Affinity (Toad) 1/day
  • Spirit Companion
  • Spirit Sense
  • Spirit Empathy
  • Spirit Pact

Skills: (35 points, max ranks 5/2)
  • Balance +3 (+1 DEX, +2 misc)
  • Knowledge (Nature) +11 (+6 ranks, +3 INT, +2 misc)
  • Knowledge (Spirits) +11 (+6 ranks, +3 INT, +2 misc)
  • Survival +11 (+6 ranks, +5 WIS)
  • Concentration +7 (+6 ranks, +1 CON)
  • Handle Animal +8 (+6 ranks, +2 CHA)
  • Heal +11 (+6 ranks, +5 WIS)
  • Spellcraft +9 (+6 ranks, +3 INT)

Feats:
  • Track
  • Craft Wondrous Item

Languages:
  • Yharzu
  • Feldori
  • Eldish

Equipment:
  • Bracers of Armor +2
  • Bag of Holding (Type I) (15lbs.)
Total weight carried -- 15lbs.
Light load -- 38lbs., medium -- 76lbs., heavy -- 115lbs., lift -- 230lbs., push -- 575lbs.

Spells:
(8/7+1d/4+1d; spell save DC 15 + spell level; Protection, Dream)
  • 0th- Know Direction, Detect Magic (x2), Create Water (x2), Detect Poison, Inflict Minor Wounds (x2)
  • 1st- Entangle, Jump, Pass without Trance, Doom, Sanctuary, Summon Monster I, Comprehend Languages, Sleep*
  • 2nd- Augury*, Scent, Spider Climb, Tree Shape, Summon Monster II

XP: 4,500

Notes:
Totem Affinity (Toad) confers a +2 bonus to Dex as well as a +2 bonus to Jump and Survival checks for the duration. Dream domain power changed to: "You are sometimes granted visions and glimpses of the future in your dreams." A * next to a spell notates that it is prepared as a domain spell.
 
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