Upper_Krust
Legend
Re: Re: Re: Limited use for new or epic?
Hello again LokiDR mate!
Only Temporarily.
Be seeing you in a few months then.
Unfortunately I proffered them up to late to be included in 3.5
Determining Challenge Rating is not an art. Thats just propaganda that was put out because people previously didn't know how.
Thats fair enough. I appreciate your honesty.

The epic rules work fine once you iron out the few flaws as I suggest (starting with CR)
I think most situations will fall into easily discernable common denominators.
Don't believe the hype.

I outline all the benefits at the start of the pdf...you just caught the abbreviated version of that.
Not a matter of belief. Simply a matter of fact.
On the contrary I can know exactly
If the Party are overtly specialised in some area then the odds are that this will even out over the course of their adventures. So I wouldn't unduly worry about this.
Any specifics of the situation that drastically affect the encounter are handled under situational modifiers.
One example is that using my CR system you can accurately restructure your campaign for low magic or high magic.
In the final draft I will list every Monster Manual and Epic Level Handbook Monsters revised CR.
Well its there if you want to take a look, or you could wait for the article in Dragon Magazine *touch wood*. That said I haven't given it to them yet but I did get talking to people in both WotC and Paizo about it.
Perhaps, but to me that makes no difference as to how we rate Challenge Rating.
Monster advancement made easy, monster creation made easy, monster tinkering made easy. Perfect CRs and ECLs every time, no guesswork involved.
Thanks, I'll look into it.
I presume you mean from the official rules you are used to...?
I figured both. You stipulated they were all 5th-level (and you didn't mention templates and the like). Therefore the average Party Level was 5th.
CR 5 = EL 10 in my system. You suggested 7 PCs which adds +5 to EL. Party Encounter Level is always four less than if the group were treated as opponents. Thats why EL +4 is always a 50/50 encounter.
So its PEL (Party Encounter Level) 11
They are CR 7 by my system. I don't trust the official rules.
Everytime you double the Challenge Rating Encounter Level increases by four. That is the mantra of my system, born out by playtesting.
eg.
CR 1 = EL 1
CR 2 = EL 5
CR 4 = EL 9
CR 8 = EL 13
CR 16 = EL 17
etc.
Of course the pdf also fills in all the gaps inbetween.
But also Encounter Levels in my system are relative. So the difference between CR 33 and CR 22 is EL +/-2 (x1.5 or x2/3rds).
I don't use standard EL though.
Absolutely. Like I said its 50/50.
Its definately getting published; since it forms the Appendices of the Immortals Handbook I am designing.
However, I will probably submit it to Dragon Magazine as well, thats what Ed Stark suggested after he told me it was outside the window of opportunity for 3.5.
They are all d20 though.
LokiDR said:Hey.
Hello again LokiDR mate!

LokiDR said:Hold on buckaroo, your house rules are not published rules.
Only Temporarily.
LokiDR said:When I say rules, I mean published rules.
Be seeing you in a few months then.

LokiDR said:If your formulas make it into the revised DMG, we can have this discussion again in two months.
Unfortunately I proffered them up to late to be included in 3.5
LokiDR said:Yes, more of an art. DMing really is more art than science.
Determining Challenge Rating is not an art. Thats just propaganda that was put out because people previously didn't know how.
LokiDR said:The needs your system fulfills are not needs I have.
Thats fair enough. I appreciate your honesty.
LokiDR said:I might look at it, but I don't even have a current campaign to test it in.

LokiDR said:Ah, poor Epic rules, going the way of Psionics.
The epic rules work fine once you iron out the few flaws as I suggest (starting with CR)
LokiDR said:As I recall, the DMG guidelines give a few general examples, far from listing many of the common changes.
I think most situations will fall into easily discernable common denominators.
LokiDR said:This lend credience to the "DMing as an Art" theory.
Don't believe the hype.

LokiDR said:Wow, are you in publications? I feel like I have just entered an advertisement.

I outline all the benefits at the start of the pdf...you just caught the abbreviated version of that.
LokiDR said:I'm glad you believe in your system.
Not a matter of belief. Simply a matter of fact.
LokiDR said:Now here are my issues: Accuracy, Balance, and Certainty can not be gained unless you have complete knowledge of the situation.
On the contrary I can know exactly
LokiDR said:Your system lacks two pieces of the equation: my party makeup and the specifics of the situation.
If the Party are overtly specialised in some area then the odds are that this will even out over the course of their adventures. So I wouldn't unduly worry about this.
Any specifics of the situation that drastically affect the encounter are handled under situational modifiers.
LokiDR said:Flexibility only applies in adding new game elements, not in using creatures in new ways.
One example is that using my CR system you can accurately restructure your campaign for low magic or high magic.
LokiDR said:Easy integration is questionable, since you are talking about changing the entire CR and ECL system, and that is a lot of monsters/NPC/PCs,
In the final draft I will list every Monster Manual and Epic Level Handbook Monsters revised CR.
LokiDR said:but I would need to study it closer.
Well its there if you want to take a look, or you could wait for the article in Dragon Magazine *touch wood*. That said I haven't given it to them yet but I did get talking to people in both WotC and Paizo about it.
LokiDR said:Epic is...Epic. I don't think Epic games should be played the same way you play standard D&D.
Perhaps, but to me that makes no difference as to how we rate Challenge Rating.
LokiDR said:Monster advancement that works would be nice, if commonly used it and it wouldn't require other changes.
Monster advancement made easy, monster creation made easy, monster tinkering made easy. Perfect CRs and ECLs every time, no guesswork involved.
LokiDR said:I would do it in a web form, but I work with web applications. ASP form creator would probably be easiest, if you knew it (which I don't)
Thanks, I'll look into it.
LokiDR said:Now, you see, you have made several changes.
I presume you mean from the official rules you are used to...?
LokiDR said:First, you don't use an APL, but figure a party EL.
I figured both. You stipulated they were all 5th-level (and you didn't mention templates and the like). Therefore the average Party Level was 5th.
CR 5 = EL 10 in my system. You suggested 7 PCs which adds +5 to EL. Party Encounter Level is always four less than if the group were treated as opponents. Thats why EL +4 is always a 50/50 encounter.
So its PEL (Party Encounter Level) 11
LokiDR said:Next, you changed the Girallons CR (which probably needed it).
They are CR 7 by my system. I don't trust the official rules.

LokiDR said:Then you figure an EL of 15, double the CR of the creature in question.
Everytime you double the Challenge Rating Encounter Level increases by four. That is the mantra of my system, born out by playtesting.
eg.
CR 1 = EL 1
CR 2 = EL 5
CR 4 = EL 9
CR 8 = EL 13
CR 16 = EL 17
etc.
Of course the pdf also fills in all the gaps inbetween.
But also Encounter Levels in my system are relative. So the difference between CR 33 and CR 22 is EL +/-2 (x1.5 or x2/3rds).
LokiDR said:Standard EL calculation would be something more like 7+2+2, or 11.
I don't use standard EL though.

LokiDR said:EL 11 vs APL 5 party means that the PCs should run, or at least be very careful. I might run the combat, but I would be very careful with a contingency plan if the PCs couldn't get out.
Absolutely. Like I said its 50/50.
LokiDR said:Let me know if you do get published. This sounds like it can be useful to some people at least.
Its definately getting published; since it forms the Appendices of the Immortals Handbook I am designing.
However, I will probably submit it to Dragon Magazine as well, thats what Ed Stark suggested after he told me it was outside the window of opportunity for 3.5.
LokiDR said:As I said, I don't even think Epic games should be run like non-Epic games. But I will leave it to those that run Epic games. Epic rules are an add-on to the system in any event.
They are all d20 though.
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