D&D 4E Directly from a quote- 8 classes in 4e! (well, now subject to much debate)


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Moon-Lancer said:
they better not take out the druid. thats my favorite.
They have the same BAB, nearly the same spell progression and fairly close spell selection to the cleric. To me it seems a no-brainer to cut the druid and add in talent trees / domains / feats that make the druid one way of building a cleric.

Animal friend
rather than Heavy armor & all simple weapons
Nature Shape, any rather than Energy Channel
"Nature spells instead of "Bonus domain spells".
 
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I'd rather they not include the druid, and not include a gish class, but then make druidic clerics buildable from the cleric basic rules, and gishes buildable from multiclassing.

Right now, the big drive for a gish class is due to the fact that fighter/wizard is completely pathetic due to the way class abilities do (do not) stack when multiclassing. Fix that mechanic somehow, and you've fixed your need for a base gish class.
 

Like Olgar said, I don't think we've yet established that githyanki are a core race, let alone deserving of their own base class. :p

As far as I'm concerned, druid = nature cleric. I don't think I'd miss them.
 

Cadfan said:
Right now, the big drive for a gish class is due to the fact that fighter/wizard is completely pathetic due to the way class abilities do (do not) stack when multiclassing. Fix that mechanic somehow, and you've fixed your need for a base gish class.

That's one thing I've seen them specifically say they worked to fix.
 

frankthedm said:
They have the same BAB, nearly the same spell progression and fairly close spell selection to the cleric. To me it seems a no-brainer to cut the druid and add in talent trees / domains / feats that make the druid one way of building a cleric.

Animal friend
rather than Heavy armor & all simple weapons
Nature Shape, any rather than Energy Channel
"Nature spells instead of "Bonus domain spells".

to me, they never seemed the same. not at all.

I wouldn't wont mind as long as 4.0 lets one build a very potent nature magic user.

as long as its a wolf in sheeps clothing, i wont mind.

if they are so easily reversible, then I guess you wouldn't mind if cleric is a option under druid :p
 
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Dr. Awkward said:
That's not exactly true. He mentioned that you could turn into something like a Frenzied Berzerker later, not that the barbarian isn't doing his rage shtick.

Actually, that raises a good question: are there going to be prestige classes at all? From the way it sounded in that quote, the barbarian could pick up Bear Warrior or Frenzied Berzerker abilities as part of advancing to become a high-level barbarian. Are we going to see prestige classes disappear in favour of a more modular selection of class features? In other words, instead of prestige classes in the splatbooks, will there simply be more barbarian abilities that you can choose at the levels you're supposed to choose abilities at?


That's also not quite right. It was simply said that the sorcerer and wizard haven't merged. They never said that the sorcerer survived the edition change, and I haven't seen the sorcerer mentioned by name in any blog posts at all.

Oops! You're quite right about the barbarian, I oversimplified. The statement I read about the sorcerer was not in one of the blogs but on the Gencon report on WotC's site.

Howndawg
 

Banshee16 said:
Given that it seems like Vancian spellcasting will be less prominent, and that all characters will have per day and per encounter type abilities, I'm wondering if perhaps the sorc is going to be differentiated from the wizard more....maybe make it mechanically more similar to the 3.5 Warlock?

Banshee

My purely hypothetical guess is that the wizard's abilities would be more academically focused, and that his talent trees might be along the lines of schools. The sorcerer on the other hand I see as being more in tune with his heritage, in other words schools might mean nothing to him but whether powers are more draconic or fey might.

Howndawg
 

Howndawg said:
My purely hypothetical guess is that the wizard's abilities would be more academically focused, and that his talent trees might be along the lines of schools. The sorcerer on the other hand I see as being more in tune with his heritage, in other words schools might mean nothing to him but whether powers are more draconic or fey might.

Howndawg

Now there's an interesting concept... What if the schools themselves had ties to different bloodlines, so that a fey-blooded sorcerer would be more adept at enchantment and illusion while a dragon-blooded sorcerer would be a master of evocation and conjuration...

Hmm... A topic for another thread and another forum, methinks.
 

I would like to see this setup....

>>>>The Typical D&D experience has been ~10 classes (barring OD&D and BD&D) so I can't see less than 9, personally.

My guesses:
Fighter (kills knight & warblade, takes his stuff)
Cleric (kills healer, THS)
Wizard
Rogue (kills swashbuckler & spellthief, THS)
Sorcerer (kills warlock, THS)
Ranger (kills scout, THS)
Barbarian
Warlord (kills bard and marshal, THS)
Shaman (kills dragon shaman and druid, THS)

Prestige Classes: Paladin/Blackguard, Monk, Bard, Assassin
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