Moon-Lancer
First Post
they better not take out the druid. thats my favorite.
They have the same BAB, nearly the same spell progression and fairly close spell selection to the cleric. To me it seems a no-brainer to cut the druid and add in talent trees / domains / feats that make the druid one way of building a cleric.Moon-Lancer said:they better not take out the druid. thats my favorite.
Cadfan said:Right now, the big drive for a gish class is due to the fact that fighter/wizard is completely pathetic due to the way class abilities do (do not) stack when multiclassing. Fix that mechanic somehow, and you've fixed your need for a base gish class.
frankthedm said:They have the same BAB, nearly the same spell progression and fairly close spell selection to the cleric. To me it seems a no-brainer to cut the druid and add in talent trees / domains / feats that make the druid one way of building a cleric.
Animal friend rather than Heavy armor & all simple weapons
Nature Shape, any rather than Energy Channel
"Nature spells instead of "Bonus domain spells".
Dr. Awkward said:That's not exactly true. He mentioned that you could turn into something like a Frenzied Berzerker later, not that the barbarian isn't doing his rage shtick.
Actually, that raises a good question: are there going to be prestige classes at all? From the way it sounded in that quote, the barbarian could pick up Bear Warrior or Frenzied Berzerker abilities as part of advancing to become a high-level barbarian. Are we going to see prestige classes disappear in favour of a more modular selection of class features? In other words, instead of prestige classes in the splatbooks, will there simply be more barbarian abilities that you can choose at the levels you're supposed to choose abilities at?
That's also not quite right. It was simply said that the sorcerer and wizard haven't merged. They never said that the sorcerer survived the edition change, and I haven't seen the sorcerer mentioned by name in any blog posts at all.
Banshee16 said:Given that it seems like Vancian spellcasting will be less prominent, and that all characters will have per day and per encounter type abilities, I'm wondering if perhaps the sorc is going to be differentiated from the wizard more....maybe make it mechanically more similar to the 3.5 Warlock?
Banshee
Howndawg said:My purely hypothetical guess is that the wizard's abilities would be more academically focused, and that his talent trees might be along the lines of schools. The sorcerer on the other hand I see as being more in tune with his heritage, in other words schools might mean nothing to him but whether powers are more draconic or fey might.
Howndawg