dcollins said:Original poster has a good question. Reading carefully, I think the only chance of "unknowing failure" is when you're trying to exrcise the future-sabotage option.
So my reading of this passage is:
- Check succeeds: disabled & known as such.
- Check fails by 1-4: failed & known as such.
- Check fails by 5+, on trap: failed & sprung & known as such.
- Check fails by 5+, on sabotage: failed & believed to be success.
Quicken said:I allow take 20 on disabling traps. Am I wrong?
Herremann the Wise said:He was wondering if there was something he could do to try and attain whether he had disabled the device or not as the skill does not specifically mention communicating a failure by 4 or less.
Quicken said:I allow take 20 on disabling traps. Am I wrong?
Herremann the Wise said:Then why not just have the player make the roll?
By the DMing rolling it, you want the player to be unsure whether they have disarmed it or whether they have just failed. In the two extreme cases, the player knows that either they have succeeded or failed. However, it is the middle two options which the DM should leave grey.
However, and this is the question, can the player make some sort of check to discern which side of the grey fence they fall on.
Like what Christian said, I was leaning towards a search or spot check. I just was not sure if there was anything official on the matter.
Best Regards
Herremann the Wise