Raven Crowking
First Post
I suppose you mean long-term rest here?
(Since we're being picky about terminology and precise definitions).
A long enough rest to actually heal the wound, yes.
I suppose you mean long-term rest here?
(Since we're being picky about terminology and precise definitions).
I think RC means something longer term than that. Otherwise his point makes no sense. (And I don't think his point makes no sense).
But you're ignoring that fact that Rob also just lost a healing surge, and possibly lost a death save. If he's not giving either of those a second thought then he's in for a rude suprise. Once he has no more of those left no amount of "talking" will get him back on his feet. He be dead.
I can see where some people like the concept of characters resting for long period between adventures. But that should be part of the story.
And, too be fair, besides from possibly 1st Ed no edition of D&D has had rules for needing long term rest to recover from wounds.
I am absolutely against the DM telling the players what their characters do. Therefore, the game system must provide reasonable incentive for rest.
In all cases is depends on acess to a cleric really.Assume a 3rd level character with an average Con and 20 hit points. A blow knocks you to 0 hit points.
In order to regain your full health, how long must you rest
A) in 1e?
B) in 2e?
C) in 3e?
D) in 4e?
Do you notice any dramatic changes in these numbers?
RC
Who said anything about the DM telling the players what thier characters are doing? An adventure ends, they return to thier home town for a month or so to recuperate from thier adventures, possibly get some training, do some research, start a guild, what the characters get up to in the down time is up to the players really.
In all cases is depends on acess to a cleric really.
OK, granted that I was being a smidgeon glib, but please tell me for the record how long Rob must rest to remove those last traces of a deadly injury, assuming no recourse to magical healing?
Next morning, right as rain?
RC
A long enough rest to actually heal the wound, yes.
And here we are coming at this thing from the other side. I, and many of us, have been handwaving the realities of injury and recovery since I first picked up the Basic set. There's realism, and then there's Sim Chirurgeon.It has further occured to me that any wound of sufficient realism to put a character out of action for the long term would most likely have to include some kind of lingering after effect after it has healed up as well. If you consider a top flight sportsman getting injured, they often require 3 to 9 months to recover, with modern medical care and physiotherapy. You are also most likely looking at another month or so to get back to optimal fitness, recover skills that have gotten rusty and so forth. There are also a large number of injuries which you cannot recover fully from and will affect you for the rest of your life.
And if you want to say that magic can heal this kind of injuries, then magic can get a severely hurt fighter up off the ground and fighting fit in minutes, so don't even go there. If you want long term injuries, then magic cannot cure them and there should be long term effects.
Who decides "they return to thier home town for a month or so to recuperate from thier adventures"? Why do they not just plunder the next tomb?
RC