JoeGKushner
Adventurer
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It really comes down to suspension of disbelief. If you're playing cinematically, then this won't be a distraction. For some though, this circumstance is absolutely horrid! To each their own - agree to disagree and all that. RC, this argument is just going to keep happening like it did on the other thread. That's why I kept out of this one, I said all I needed to on the previous one....Yep, after an extended rest you're back up to full power. It fits nicely with the movie style injury, where even when they're bad, they heal astonishingly quickly.
I can see that if you want long heal times (by default) then it might not be to your tastes, but I'd be willing to guess WoTCs research showed most people don't, so they sped it up. They could have easily made full recovery longer and still used the exact same HP system.
the system, hwoever, does not lead to absurd narration instances, unless you ignore elements of the system in order to force it to
Correct. D&D (IMO) has never fixed the prime issue with hit points. I started a thread yesterday with my "solution" to hit points. You may find it clever or silly - I don't think there will ever be a mechanic that keeps everyone happy.Scribble said:Thats true of all editions.
I disagree to a point. Sometimes the absurdity in a rule is easier to find than not. Perhaps that is more the issue than whether an absurdity exists (or not) - at least in breaking a players suspension of disbelief.Scribble said:You can make any rule lead to absurdity if you start out with the intention of doing so. Imagination is funny like that.
This is just a matter of degree though. If the 4E rules stated that you regained 1/4 of your hp per day, would that be better? That way, it would take 4 days of rest to recover your hp. That's probably closer to "reality".OK, granted that I was being a smidgeon glib, but please tell me for the record how long Rob must rest to remove those last traces of a deadly injury, assuming no recourse to magical healing?
Next morning, right as rain?
Take a 100-hp fighter who takes a 10-hp wound. This is clearly a minor wound, a mere scratch. For each of 1E, 2E, 3E and 4E, how long does it take him to recover from this very minor wound, assuming no access to healing magic? I think 4E wins over 1E in the "reality" department in this case. In 1E it would be over a week before the fighter was back in top fighting shape. Why so long for such a tough bugger to recover from a mere scratch?
It's all in how you choose to look at it.
A 100-hp fighter takes a 10-hp wound, and you'd describe that as a spear through the thigh? So, with one spear through each arm and each leg he'd still be well above half his hit points? And unfazed.Clearly to who, it seems to me that you are making assumptions about the narrative. What you are describing as a mere scratch I might have described as a spear through the thigh.
Yes. He's actually throwing his support behind the idea that characters can grit their teeth and fight on despite severe physical injuries, as long as they have sufficient reserves of luck, morale and resolve. Just like in 4e.A 100-hp fighter takes a 10-hp wound, and you'd describe that as a spear through the thigh? So, with one spear through each arm and each leg he'd still be well above half his hit points? And unfazed.
/snip
EDIT: Hypertext SRD: What Hit Points Represent
Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
SRD said:Injury and Death
Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.
Loss Of Hit Points
The most common way that your character gets hurt is to take lethal damage and lose hit points.
What Hit Points Represent
Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
Previously in this hit point discussion (over various threads), such a wound (the first few hps lost from a large hp total) was described as being minor. So I was bringing it forward from previous discussion.Clearly to who, it seems to me that you are making assumptions about the narrative. What you are describing as a mere scratch I might have described as a spear through the thigh. So why couldn't it take a week to fully recover from that without magical healing?
Yes, that's fair enough.Yes. He's actually throwing his support behind the idea that characters can grit their teeth and fight on despite severe physical injuries, as long as they have sufficient reserves of luck, morale and resolve. Just like in 4e.![]()
Previously in this hit point discussion (over various threads), such a wound (the first few hps lost from a large hp total) was described as being minor. So I was bringing it forward from previous discussion.
Regardless of how it's described narratively, it is a minor wound because it causes no significant change in your fighting ability.