Scales of War is not perfect, and as DM you'll definitely need to roll up your sleeves and add in some details. But I've had great success with it as a whole. Overlook is awesome, Sayre is awesome, Beyond The Mottled Tower and Haven of Bitter Glass are classic, Chillreaver rules... IMO Scales has tons to offer. I mean..my players are in a war against the githyanki! It's awesome.
If you replace "4e" with "WotC's adventures," I have to agree, and admittedly WotC is creating the vast majority of adventures, so it might as well be synonymous with 4e. They have some really fantastic set pieces. But I think that, at least in SoW, they've lost sight of the player consequences and roleplay that make adventures really great.I think the new dungeon is built with the idea that you, the DM, can skim them and steal encounters that you like. Because, for better or worse, 4E is all about encounters.
I think the current Dungeon is a perfect example of what happens when you take what was previously an excellent stand alone product and roll it into another product "suite" (D&D Insider).
Now it's just one more thing you get with the subscription and clearly isn't a priority for the powers that be.
Before you had editors and designers who were clearly focused on Dungeon. Now you don't. It just needs to get something out once a month to meet the DDI commitment. Whether that something sucks or not isn't nearly as significant an issue because there are other things in DDI that will, in theory, keep the subscriptions up.
Personally, I think Dungeon tanked once they got rid of the magazine.
I think the current Dungeon is a perfect example of what happens when you take what was previously an excellent stand alone product and roll it into another product "suite" (D&D Insider).
Now it's just one more thing you get with the subscription and clearly isn't a priority for the powers that be./QUOTE]
I agree that the quality of Dungeon is quite poor, but I attribute most of that to the fact that Scales of War is both pretty bad and makes up such a large part of the magazine. As an AP, Scales of War gives the impression that not enough thought went into campaign and - instead - the authors just received a series of episodes without any guidance about how the results of those episodes can affect the next one.
I think WotC also made the particular inadvisable decision to treat each months revelation in the SoW story as a marketing event for Dungeon. This is a horrible decision. For the players, these revelations are terrible spoilers. And, for the GMs, it's stuff they should have known before they started the game.
But the non-SoW material isn't terrible. Chaos Scar material is relatively usable, and I though both Sea Reavers and Monuments of the Ancients were well thought out adventures (of very different styles).
And, as a general matter, I prefer an electronic format where I can peruse adventures without paper and only print out what I need. (Although, yes, maps that can be printed easily on 8.5x11 would be a big help.)
-KS
I think the current Dungeon is a perfect example of what happens when you take what was previously an excellent stand alone product and roll it into another product "suite" (D&D Insider).
Now it's just one more thing you get with the subscription and clearly isn't a priority for the powers that be.
I agree that the quality of Dungeon is quite poor, but I attribute most of that to the fact that Scales of War is both pretty bad and makes up such a large part of the magazine. As an AP, Scales of War gives the impression that not enough thought went into campaign and - instead - the authors just received a series of episodes without any guidance about how the results of those episodes can affect the next one.