Noldor Elf
First Post
The last three battles of our group have left a bitter feeling to me. I feel like my character should have died but was saved by the DM. Gave also me feeling that our group never had real change in any of the battles.
Here is info about the group:
Fire Genasi Ex-Paladin1/Cleric of Gond 7 (Replaced by Tiefling Cleric 3/Sorcerer 1/ Prc 3 for the last fight (can summon shadows as spell like ability))
Human Druid 8 (Replaced by Elf Druid 5/Master of Many Forms 2)
Halfling Rogue 3/Cleric of Kossuth 4 (/Blackflame Zealot 1) (me)
Deep Ilmaskari Telepath 5/Thrallherd 2 (Replaced by Deep Ilmaskari Wizard 5/Incantranix 3)
Elven Ranger 7
Human Fighter 8 (Replaced by Dwarf Rogue3/Ranger 4)
First battle was against an illithid. We tried to ambush it (telepath contacted it for a negotiations). The Super-intelligence illithid turned our ambush to a counter ambush with two minions (some kind of spellcasting demons) capable of invisibility. The group also had two grimlocks (thralls of the Telepath) on their side and the illithid had two Kua-Toa, apparently with Monk and Fighter levels (at least 2 attack / round both).
The party concentrated their fire on illithid and managed to take it down. At the same time the Kua-Toas teared our main fighter apart (poor fellow got only one round of attacks, he was down after two full attacks by both Kua-Toas). After the fighter was down, the Kua-Toas moved to our druid, who wildshaped into a lion but was dead in couple of round too, but he managed to take one of the Kua-Toa with him, while the other was practically unharmed.
The demon things stayd near the ceiling of the cave and peppered party with spells, slowing the ranger and bringing the Fire genasi cleric and the ranger to negatives with couple of Lightning bolts. The other demon concentrated on my halfling cleric, attacking with some kind of ranged attack (roll to hit, no save) after I evaded one lightning bolt. The demon was capable of doing two attacks after a move.
Our telepath managed to manifest share the pain, forced to both demons and that in conjunction with Produce flame attacks from my cleric brought both demons done.
At that point my cleric had cured the fire genasi cleric and situations looked following: tha party had both clerics standing with one digit hit points and telepath with near full hit point (thanks to Vigor), but no power points left against Kua-Toa Monk with two bladed gauntlets, almost full hit points, displacement running and two attacks after a charge, three (1 off-hand) in full attack.
Then the Kua-Toa seem to shake-off the mind control of now dead illithid and offered us a deal to get rid of the last illithid controlling the Kua-Toa city and elevate his master, the Prince as the Priest-king of the city. Not suprisingly, we agreed.
Second fight was to fullfill our deal. The dead druid was replaced by druid/MoMF and the palyer of the now-dead fighter was missing. We had three Kua-Toa on our side: the Prince, the Duke (with whom we had made the deal in last fight) and one other.
We stormed throught the entry hall of the Kuat-Toa palace with ease and entered to the Thronechamber to confront the Priestking. In addition to the Priestking there were the mount of the king, a fiendish squid, two Kua-Toa guards, illithid and two huge (5th level) astral constructs.
The illithid (as usually) wins the initiative and made some ectoplasm cloud to the area where we were, hampering vision to 5 feet and dealing damage. The group splits to different sides of the cloud while main melee strenght (Druid and Kua-Toas) charge forward towards the throne, while the astral constructs wait at the edge of the cloud.
After we got out of the cloud, the ranger managed to get clear shot to the illithid, without managing to disrupt the manifesting of third astral construct. The Fire genasi cleric made some area buff to the are where main combat was, while our melee fighters managed to do some harm to the Kua-Toa guards.
Next round the illithid moved the cloud to block vision of our archer towards him and disintegrated the fire genasi cleric (who also carried the bag of holding with most of our unidentified loot, OUCH!)(would have needed 16+ roll to save), vapouring him. After the archer and telepath moved to clear position they werer confronted by the priestking and his mount. My cleric managed to move towards the illithid and out of the cloud.
In the melee first of our Kua-Toa allies went down against the Astral Constructs but our druid managed to take one of the Kua-Toa guards down.
Next round the illithid did Psychic Crush to my cleric and after a bad roll on save he went to -1 HP. Telepath did not manage to break illithids power resistance, but the ranger get few good hits (favored enemy: aberrations ;-)) on illithid. On melee both sides traded blows with astral constructs dealing far more damage than they were taking and took second of our allied Kua-Toas down.
Next round, illithind Psychic Crushed our druid who tried to get to him. Another failed save and third member of party down. Our ranger managed to make necessary damage to illithid, killing it and making the astral constructs also disappear.
After that the Priestking and his mount attacked first our telepath and then the ranger. They needed 6 rounds to bring both to negatives, during which time the druid managed to stabilize, my cleric not being at -7. As our last member went down, only remaining fighters were the priestking and one of the Kua-Toa guards on opponents side and the prince on our side. The DM told us that we woke up, healed as our side (the prince) had won. After the last of our party went down, no dice were rolled.
Do you have similar experiences? For the fight in the Thronehall, the DM mentioned later that we were at lower level than what was supposed, as we had taken the most direct route to the Kua-Toa city and therefore missed some of the experience on the way.
How should I deal with the situation? Most recent fight had felt kind a pointless, as things feel to be out of my/our control. Our party tactics had though so far been horrible or nonexisting, which might also have effect to the difficulty and increase the feeling of futility. (Like in last fight when our wizard casted Solid Fog and only members capable of fighting within it were the shadows summoned by our necromancer.)
Here is info about the group:
Fire Genasi Ex-Paladin1/Cleric of Gond 7 (Replaced by Tiefling Cleric 3/Sorcerer 1/ Prc 3 for the last fight (can summon shadows as spell like ability))
Human Druid 8 (Replaced by Elf Druid 5/Master of Many Forms 2)
Halfling Rogue 3/Cleric of Kossuth 4 (/Blackflame Zealot 1) (me)
Deep Ilmaskari Telepath 5/Thrallherd 2 (Replaced by Deep Ilmaskari Wizard 5/Incantranix 3)
Elven Ranger 7
Human Fighter 8 (Replaced by Dwarf Rogue3/Ranger 4)
First battle was against an illithid. We tried to ambush it (telepath contacted it for a negotiations). The Super-intelligence illithid turned our ambush to a counter ambush with two minions (some kind of spellcasting demons) capable of invisibility. The group also had two grimlocks (thralls of the Telepath) on their side and the illithid had two Kua-Toa, apparently with Monk and Fighter levels (at least 2 attack / round both).
The party concentrated their fire on illithid and managed to take it down. At the same time the Kua-Toas teared our main fighter apart (poor fellow got only one round of attacks, he was down after two full attacks by both Kua-Toas). After the fighter was down, the Kua-Toas moved to our druid, who wildshaped into a lion but was dead in couple of round too, but he managed to take one of the Kua-Toa with him, while the other was practically unharmed.
The demon things stayd near the ceiling of the cave and peppered party with spells, slowing the ranger and bringing the Fire genasi cleric and the ranger to negatives with couple of Lightning bolts. The other demon concentrated on my halfling cleric, attacking with some kind of ranged attack (roll to hit, no save) after I evaded one lightning bolt. The demon was capable of doing two attacks after a move.
Our telepath managed to manifest share the pain, forced to both demons and that in conjunction with Produce flame attacks from my cleric brought both demons done.
At that point my cleric had cured the fire genasi cleric and situations looked following: tha party had both clerics standing with one digit hit points and telepath with near full hit point (thanks to Vigor), but no power points left against Kua-Toa Monk with two bladed gauntlets, almost full hit points, displacement running and two attacks after a charge, three (1 off-hand) in full attack.
Then the Kua-Toa seem to shake-off the mind control of now dead illithid and offered us a deal to get rid of the last illithid controlling the Kua-Toa city and elevate his master, the Prince as the Priest-king of the city. Not suprisingly, we agreed.
Second fight was to fullfill our deal. The dead druid was replaced by druid/MoMF and the palyer of the now-dead fighter was missing. We had three Kua-Toa on our side: the Prince, the Duke (with whom we had made the deal in last fight) and one other.
We stormed throught the entry hall of the Kuat-Toa palace with ease and entered to the Thronechamber to confront the Priestking. In addition to the Priestking there were the mount of the king, a fiendish squid, two Kua-Toa guards, illithid and two huge (5th level) astral constructs.
The illithid (as usually) wins the initiative and made some ectoplasm cloud to the area where we were, hampering vision to 5 feet and dealing damage. The group splits to different sides of the cloud while main melee strenght (Druid and Kua-Toas) charge forward towards the throne, while the astral constructs wait at the edge of the cloud.
After we got out of the cloud, the ranger managed to get clear shot to the illithid, without managing to disrupt the manifesting of third astral construct. The Fire genasi cleric made some area buff to the are where main combat was, while our melee fighters managed to do some harm to the Kua-Toa guards.
Next round the illithid moved the cloud to block vision of our archer towards him and disintegrated the fire genasi cleric (who also carried the bag of holding with most of our unidentified loot, OUCH!)(would have needed 16+ roll to save), vapouring him. After the archer and telepath moved to clear position they werer confronted by the priestking and his mount. My cleric managed to move towards the illithid and out of the cloud.
In the melee first of our Kua-Toa allies went down against the Astral Constructs but our druid managed to take one of the Kua-Toa guards down.
Next round the illithid did Psychic Crush to my cleric and after a bad roll on save he went to -1 HP. Telepath did not manage to break illithids power resistance, but the ranger get few good hits (favored enemy: aberrations ;-)) on illithid. On melee both sides traded blows with astral constructs dealing far more damage than they were taking and took second of our allied Kua-Toas down.
Next round, illithind Psychic Crushed our druid who tried to get to him. Another failed save and third member of party down. Our ranger managed to make necessary damage to illithid, killing it and making the astral constructs also disappear.
After that the Priestking and his mount attacked first our telepath and then the ranger. They needed 6 rounds to bring both to negatives, during which time the druid managed to stabilize, my cleric not being at -7. As our last member went down, only remaining fighters were the priestking and one of the Kua-Toa guards on opponents side and the prince on our side. The DM told us that we woke up, healed as our side (the prince) had won. After the last of our party went down, no dice were rolled.
Do you have similar experiences? For the fight in the Thronehall, the DM mentioned later that we were at lower level than what was supposed, as we had taken the most direct route to the Kua-Toa city and therefore missed some of the experience on the way.
How should I deal with the situation? Most recent fight had felt kind a pointless, as things feel to be out of my/our control. Our party tactics had though so far been horrible or nonexisting, which might also have effect to the difficulty and increase the feeling of futility. (Like in last fight when our wizard casted Solid Fog and only members capable of fighting within it were the shadows summoned by our necromancer.)


