So I figure I'll give my 2 cents here. Considering it's Canadian currency I'm not sure my cents are worth much
FYI, there are spoilers in this post. Sorry, had to happen.
Regarding Adventure 11 I have a few comments. First off, I want to say it's not a terrible adventure in any terms. As far as DnD adventure quality goes, this one fits in with the vast majority of published adventures. It's by no means my favorite of the Burning Sky Series, but I am still glad I purchased it.
I would say that the adventure is worth it simply for the artwork and maps. Claudio, Hunter, Lee, and Sean have done an excellent job on bringing the imagery of this adventure to life. I've spent money on map packages before, and I would be more then willing to spend the ~$10 just for the maps and art this adventure presents.
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Now that I've said all that, let me agree with the original poster by saying that the quality of 11 is
in my opinion less then some of the other adventures in the series. There are a few reasons I say this...
1. I was spoiled. I read these boards, I got a good look at the maps and imagery from Morrus' spoilers. This adventure didn't quite have the 'unknown sparkle' that the others had for me. Not a complaint, I LOVE the hype posts that Morrus has done (excellent marketing), but I'm just saying what might have influenced me.
2. The climax was less then I expected. The last fight is a bit lackluster, and I think several parties will be able to breeze through this fight with ease. Also (minor spoiler ahead) Pilus isn’t a lich. I figured that since he was described as a lich in the adventure summaries on the main page… he’d be a lich.
3. The general layout of Act One bothered me slightly. Encounter Levels are strangely absent, which is rare for the series. I did like the inclusion of the ‘Optional Encounter’ title, but found it strange that the Ogdoad encounter was built directly into the adventure when it probably has less to do with the setting then the ‘Optional Encounter’ with Caela.
4. No new ‘content’. It’s a minor squabble, but there’s a lack of new items, feats, abilities, classes, etc, etc. Mostly everything here is a re-hash of previous content and spells from old adventures.
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Ok, now that I’ve gone and said all the bad, let me summarize what I LIKE about this adventure.
1. The callbacks to earlier campaign events. Some of this is personally influenced because I did remember speaking with Ryan Nock when he was ‘breaking in’ the adventure, and we talked about including Longinus as a possible fight. The Hippogriff cavalry appearance along with their Khagan is another excellent campaign building moment.
2. The Tempest. If you don’t like the adventure, if you hate the encounters and the NPC’s, there’s still the Tempest. Having nine pages of description for this beast, allows a DM to run any kind of adventure they like with the creature. The design on this ship is fantastic, and I personally love some of the ‘backup’ plans that it has (such as how it deals with pesky intruders trying to come from the astral plane).
3. Once again… the artwork. Just awesome!
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So that’s my basic review I suppose. Again
I say it’s not a bad adventure, but not as high quality as some of the previous adventures have been. I’m glad I picked it up, and I know my party will have fun running through it. That’s enough for me.