Just visualise "reducing foe to 0 hitpoints and choosing to let him live" as disarming him.
Eugh! No...just...
No!
While disarming is often the end of the fight, it is not always the end of the disarmed person's actions. Frequently, disarmed foes run off and warn others, pull another weapon, pull some kind of escape, and so forth.
The advantage of a PnP game over an MMO is not supposed to be having broader options for rationalizing the limitations on your options. The advantage is supposed to be that you can attempt anything your character could reasonably do. That ought to include knocking a weapon out of someone's hands without beating them down to zero hit points...<snip>...disarming isn't something magical and arbitrary like a silence spell. It's something an ordinary person can actually do in a fight, but you're content that a character can't attempt it because it'd be too powerful.
Shouldn't the ability of a person to physically do something be enough justification for having rules for doing it?
Agreed 100%
Also, I'm thinking if Errol Flynn could do it in a movie, or Grey Mouser could do it in a novel, it should probably exist in some form in a FRPG.
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Here's the #1 reason why Disarm doesn't work in 4E.
Open the MM and look at a random monster. Here, I'll do it -- Earth Titan. It has a +20 to hit with its basic attack, and it does 2d10+6 damage. It's described as using a greatclub, so presumably that's what it uses to attack.
Now, knock the club out of its hands. What does its attack look like now?
I agree that this is probably the #1 reason...and I agree with Psychic Robot that this is a failing in the system.
After all, its not just weapons that get disarmed in other games, fiction and movies, its also shields, wands, staves, keys, and just about any other thingy someone might hold.
You're pretty clearly looking for a game that puts a heavy emphasis on simulation and verisimilitude, and one that has a very strict connection between the rules and the specific events in the game world.
I just want to be able to do what a normal trained warrior- or one from a good adventure/fantasy movie- could do. Disarming is one of those things.
Disarming is often seen as a main tactic in the most intelligent and honorable of warriors- sometimes virtually the ONLY tactic of reluctant fighters who favor pacifism and only fight when forced to do so.
Its absence in 4Ed is an annoying void.