Starfox
Hero
I am looking at the Disarm and Steal maneuvers and comparing them.
Disarm
Steal
Disarm say you can disarm an object the target is carrying. Steal is more specific, and clearly excludes things held in the hands. As far as i can see, Disarm does what Steal does, only better. Also, it is an attack rather than a standard action.
Disarm is from the basic book, Steal from Advanced Player's Guide. This means Steal did not exist when Disarm was written. You could say that later rules supersede earlier rules. But I don't think I will, I think I will let Disarm work on anything carried as per the original rules.
My reasoning is based on splatbook paralysis. This is a common phenomenon in successful games; Shadowrun was particularly susceptible. Splatbook paralysis is when something that was a feasible tactic in the original game is no longer possible once the expanded rules are published. Added rules make old tactics not worth bothering with and makes the game less heroic. In this case, it makes taking a worn object (such as a brooch) way too hard, and doubles the feat requirement if you want to be able to both Steal and Disarm.
With this ruling, Steal becomes a niche option. If you lack the Improved Unarmed Combat feat, you take a -4 penalty on unarmed Disarm attempts, which Steal does not. This is basically the only use I can see for the Steal maneuver.
Comments? Did I call this one right?
Disarm
Steal
Disarm say you can disarm an object the target is carrying. Steal is more specific, and clearly excludes things held in the hands. As far as i can see, Disarm does what Steal does, only better. Also, it is an attack rather than a standard action.
Disarm is from the basic book, Steal from Advanced Player's Guide. This means Steal did not exist when Disarm was written. You could say that later rules supersede earlier rules. But I don't think I will, I think I will let Disarm work on anything carried as per the original rules.
My reasoning is based on splatbook paralysis. This is a common phenomenon in successful games; Shadowrun was particularly susceptible. Splatbook paralysis is when something that was a feasible tactic in the original game is no longer possible once the expanded rules are published. Added rules make old tactics not worth bothering with and makes the game less heroic. In this case, it makes taking a worn object (such as a brooch) way too hard, and doubles the feat requirement if you want to be able to both Steal and Disarm.
With this ruling, Steal becomes a niche option. If you lack the Improved Unarmed Combat feat, you take a -4 penalty on unarmed Disarm attempts, which Steal does not. This is basically the only use I can see for the Steal maneuver.
Comments? Did I call this one right?