Rystil Arden
First Post
Aha! I knew there was a grumpy fighter involved somehow!Lackhand said:We're having the same problem at my table -- and looking for a solution ourselves.
If you figure anything out, pm our DM!![]()
Part of the problem with us, at least, is that it's very hard to focus the adventure on the other players -- any problem presented would tend to get shared out amongst the group, at which point the natural solutions (get more information, talk to the problem presenter) rear their ugly head.
The problem isn't just that the 'face' and 'sneak' are hogging the spotlight; to a degree it's also that they're very protective of that spotlight and unwilling to share in the results of it.
An analogy might be the second edition rogue who keeps filching treasure while scouting, but without all the in-character gripes that go along with it.
Now that I think about it, that might be a great way to settle the problem: Give the "share and share alike" players most of a clue, and toss the non-sharey ones the remainder; make it after-the-fact obvious that sharing that clue originally would have been more helpful than whatever the outcome of not-having-gotten-it would have been.
Of course, that might work better in novels than games.
(I'm being tongue in cheek: the OP is my DM and I'm a grumpy fighter. We really are friends with the spotlight hogs and just wanna play the game with them!)

I agree that splitting the clue, or giving clues that the info gatherer needs to have analysed by another player with a different knowledge skill or such, could be quite helpful. Also, I'm not convinced that it would be impossible to make a plot that did not highlight a different character in roleplaying--if the major NPCs are the left-out PCs' friends and family, they don't want to talk to Beth's Akashic.