Right now, I am running a relatively average (read as high fantasy) D&D game, so Harn would have no immediate draw for me. When I want realism, I tend toward ShadowRun. The largest difference is in magic, with no spells like teleport, or commune. No matter how experienced a ShadowRun character is, a few good shots (from a character right out of generation) can take them down. And I have
If I really wanted a realistic game, I wouldn't go with d20. Maybe it is just me, but the HP, AC, and leveling mechanics all seem to unrealistic. Aren't those really core to d20? I suppose only the fact you roll a d20 for darn near everything makes it d20.
I once cought a friend who came out of "gaming realism" lecture presented by doctor of biomedical engineering, geek, and gamer, name Dr. Tritt. He apparently said, from his expert stand, that any decent shot that opens up your belly is fatal without magic or modern medicine. This made Sepiku (sp?) a perminent solution every time. Trust the japanse

Is that the kind of realism people like?
If you do like this level of "gritty", do you really think that D20 can provide it? Maybe I should read the "grim and gritty" combat rules mentioned. Was that a link? I can guess what the "harnatics" might say. I see d20 as a quick and dirty RPG system. The more realistic you get, the more variables you need to take into effect, the more rules you need, the longer the game takes. Perfect realism would allow the possibility for any wound to become infected and ultimately fatal. Shaving was a very dangerous thing in days past

Does harn go this far, could d20?
I guess I just don't get this realism thing. Via la Escapism.