The_Universe
First Post
Messing with the bad guys heads is always fun. I recommend it. Good idea, Liz.
Definitely a good ideaQueen_Dopplepopolis said:So, maybe, foremost, we need to be finding a way to throw a wrench into their well-oiled machine... a way to disrupt their "standar operating procedure"...
This is a cool idea, but if people were/are worried about the team sneak this is even more dangerous, and calls for a longer and more up front deception with the enemy -just my thoughts though...Queen_Dopplepopolis said:Maybe having some of us disguised as draconids... find a way to place ourselves on their outer guard... and find little ways to screw up their plans...
As sad as this analogy seems, lots of slaves would do little things like this to sabotage their owners... it wasn't a huge impact... but, it was enough to throw off their masters without bringing the pain down upon them..
So th elowest he can be is a 9th level druid with 5th level spells.The_Universe said:5th level druid spells can't be cast by 5th level druids. 5th level spells require higher levels than that....
The_Universe said:The core problem is really if you can convince them that you are one of them.
1) Cannonballs will be sorta convincing, but not so convincing as being able to produce a whole cannon. If you REALLY want proof, you'd steel one of the foreign-looking ships with royal weaponry on board. It'd be hard to argue with that (but also much harder to acquire, I realize)! The operational plan for this is a long way from finalized, as well.AIM-54 said:Harking back to one of Kennon's posts regarding full involvement of the party in our Oceanus escapades, the following idea has occured to me. Combining both goals and capabilities, we stage a two part operation: 1) the less stealthy move to liberate some elves, kill some draconids and otherwise hassle the invaders, hopefully attracting some attention and leaving an opening for 2) Team Sneak goes into the palace, recons or heads to the docks to steal some cannonballs (we have yet to finalize that mission, so far as I know).
The teleport thingy mentioned above would be real useful for the distraction team, other than the fact that getting the elves out the same way would be a bit of a dilemma...could be useful if the whole op flops, though (at least in the rescuing elves sense...the infiltration part could still be a success).
And a tactical question for Kennon: On the revised map, you have a series of red dots along the wall. I assume those are guard posts? Assuming we can get some recon on that (aerially or otherwise), how far apart are they? How many draconids/soldiers generally man each one? How high is the wall? Is the Illuminati really in charge?
Okay, I'm done.
Hopefully between Jaine, Jaine's past story, charisma checks, masses being way too gullible, people already liking and look to us, info on Captain Darkson, etc.-- the proof aspect is more just 'see here is one more thing why king is not only bad but tied to the invaders'... the cannon ball would not be what we are banking the whole sway of the issue. Plus when mass invasion happens(or sooner) maybe we can capture a ship before it retreatsThe_Universe said:1) Cannonballs will be sorta convincing, but not so convincing as being able to produce a whole cannon. If you REALLY want proof, you'd steel one of the foreign-looking ships with royal weaponry on board. It'd be hard to argue with that (but also much harder to acquire, I realize)! The operational plan for this is a long way from finalized, as well.