Discussion for a Kingdom of ashes OOC II

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Queen_Dopplepopolis said:
So, maybe, foremost, we need to be finding a way to throw a wrench into their well-oiled machine... a way to disrupt their "standar operating procedure"...
Definitely a good idea :)

Queen_Dopplepopolis said:
Maybe having some of us disguised as draconids... find a way to place ourselves on their outer guard... and find little ways to screw up their plans...
As sad as this analogy seems, lots of slaves would do little things like this to sabotage their owners... it wasn't a huge impact... but, it was enough to throw off their masters without bringing the pain down upon them..
This is a cool idea, but if people were/are worried about the team sneak this is even more dangerous, and calls for a longer and more up front deception with the enemy -just my thoughts though...
 

The_Universe said:
5th level druid spells can't be cast by 5th level druids. 5th level spells require higher levels than that....
So th elowest he can be is a 9th level druid with 5th level spells.
 

Harking back to one of Kennon's posts regarding full involvement of the party in our Oceanus escapades, the following idea has occured to me. Combining both goals and capabilities, we stage a two part operation: 1) the less stealthy move to liberate some elves, kill some draconids and otherwise hassle the invaders, hopefully attracting some attention and leaving an opening for 2) Team Sneak goes into the palace, recons or heads to the docks to steal some cannonballs (we have yet to finalize that mission, so far as I know).
The teleport thingy mentioned above would be real useful for the distraction team, other than the fact that getting the elves out the same way would be a bit of a dilemma...could be useful if the whole op flops, though (at least in the rescuing elves sense...the infiltration part could still be a success).
And a tactical question for Kennon: On the revised map, you have a series of red dots along the wall. I assume those are guard posts? Assuming we can get some recon on that (aerially or otherwise), how far apart are they? How many draconids/soldiers generally man each one? How high is the wall? Is the Illuminati really in charge?

Okay, I'm done.
 

One of the benefits of an up front deception is that, although it depends on drawing attention to yourselves, it allows you to get much closer to your enemies while their guard is down.

Additionally, one of the benefits of lying is that you can keep stacking them on top of each other. If one of the draconids starts to figure out who you are, and you've got him/her in a relatively isolated space, kill him. Hide the body, and then tell his subordinates that he went to report something to somebody else. Repeat as necessary. These guys aren't stupid, but none of the 'soldiers' appear to be super geniuses, either....

The core problem is really if you can convince them that you are one of them.
 


Just remember how well things go when we split up... but going with it, I would say cannon ball first - very definable goal. See how it goes, then do another mission in for palace before big fight for Oceanus.

For the whole disruption thing, what about teleporting people in and out quickly and just have them cast a spell then get out. We can change where they appear, and they will only stay long enough to cast the spell. Also, possibly good scare tactic make them see ghost and be scared of what is around the corner.

Also, if we are still going in early on in the timeline then we will not have much for back-up/extra fighters.
 

very shaky possibilities...

Out -of -game: Remeber Greg and Tim are out for this wekend's playing, so no Arfin or Farathier for these missions.

From what I think I know of characters--
Spies: Justice and Xath (using deception as guards-one fighter, one magic) goal- find who is in charge, disruption
Rescue mission: Kareth and some military we have goal- free some elves, disruption
Sneak: L'aurel and Archonus goal- get cannon ball/who in charge, disruption

This really splits us up though!!!!
 

AIM-54 said:
Harking back to one of Kennon's posts regarding full involvement of the party in our Oceanus escapades, the following idea has occured to me. Combining both goals and capabilities, we stage a two part operation: 1) the less stealthy move to liberate some elves, kill some draconids and otherwise hassle the invaders, hopefully attracting some attention and leaving an opening for 2) Team Sneak goes into the palace, recons or heads to the docks to steal some cannonballs (we have yet to finalize that mission, so far as I know).
The teleport thingy mentioned above would be real useful for the distraction team, other than the fact that getting the elves out the same way would be a bit of a dilemma...could be useful if the whole op flops, though (at least in the rescuing elves sense...the infiltration part could still be a success).
And a tactical question for Kennon: On the revised map, you have a series of red dots along the wall. I assume those are guard posts? Assuming we can get some recon on that (aerially or otherwise), how far apart are they? How many draconids/soldiers generally man each one? How high is the wall? Is the Illuminati really in charge?

Okay, I'm done.
1) Cannonballs will be sorta convincing, but not so convincing as being able to produce a whole cannon. If you REALLY want proof, you'd steel one of the foreign-looking ships with royal weaponry on board. It'd be hard to argue with that (but also much harder to acquire, I realize)! The operational plan for this is a long way from finalized, as well.

2) The red dots are meant to represent guard posts, although they are not really to scale. Every guard post has 8 warriors stationed upon it, and 2 walking between each set. Each post 80 yards apart. Thus, you're within bowshot range of at least one post at any given time when close to the wall, and reinforcements are at most 2 rounds away at a run. The wall is 30 feet high. The big dots are major guard towers, you can guess.

3) Yes, the illuminati are in charge. Just ask Jim Marrs--he'll give you the straight truth. Danged establishment media....
 

The_Universe said:
1) Cannonballs will be sorta convincing, but not so convincing as being able to produce a whole cannon. If you REALLY want proof, you'd steel one of the foreign-looking ships with royal weaponry on board. It'd be hard to argue with that (but also much harder to acquire, I realize)! The operational plan for this is a long way from finalized, as well.
Hopefully between Jaine, Jaine's past story, charisma checks, masses being way too gullible, people already liking and look to us, info on Captain Darkson, etc.-- the proof aspect is more just 'see here is one more thing why king is not only bad but tied to the invaders'... the cannon ball would not be what we are banking the whole sway of the issue. Plus when mass invasion happens(or sooner) maybe we can capture a ship before it retreats :)
 

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