Discussion for a Kingdom of ashes OOC II

Status
Not open for further replies.
The_Universe said:
1) Cannonballs will be sorta convincing, but not so convincing as being able to produce a whole cannon. If you REALLY want proof, you'd steel one of the foreign-looking ships with royal weaponry on board. It'd be hard to argue with that (but also much harder to acquire, I realize)! The operational plan for this is a long way from finalized, as well.

Hmmm...How many people does the collapsible boat (or whatever its official name is) hold? Or can it hold? Do we have any shipwrights in the camp?

Depending on the answers to that, we might stage a raid with Seaborn's men, plus some soldiers (regulars not militia), capture a boat with cannons and sail up to that town to whose name I can't remember seeing as how I'm at work and don't have my handy world maps here. Heck, we could even turn it into a bit of a recruiting mission on the way back, as well as the beginnings of a Phoenix Navy!

It's a thought, anyway, depending on how serious we are about obtaining significant evidence...
 

log in or register to remove this ad

Laurel said:
Out -of -game: Remeber Greg and Tim are out for this wekend's playing, so no Arfin or Farathier for these missions.

From what I think I know of characters--
Spies: Justice and Xath (using deception as guards-one fighter, one magic) goal- find who is in charge, disruption
Rescue mission: Kareth and some military we have goal- free some elves, disruption
Sneak: L'aurel and Archonus goal- get cannon ball/who in charge, disruption

This really splits us up though!!!!
Splitting up is always dangerous. To the degree that you can stay together, do so. After all, when pretending, not everyone has to chime in with a lie...
 

AIM-54 said:
Hmmm...How many people does the collapsible boat (or whatever its official name is) hold? Or can it hold? Do we have any shipwrights in the camp?

Depending on the answers to that, we might stage a raid with Seaborn's men, plus some soldiers (regulars not militia), capture a boat with cannons and sail up to that town to whose name I can't remember seeing as how I'm at work and don't have my handy world maps here. Heck, we could even turn it into a bit of a recruiting mission on the way back, as well as the beginnings of a Phoenix Navy!

It's a thought, anyway, depending on how serious we are about obtaining significant evidence...
Seaborn can even have the boat afterwards- we still owe him one right? or is the lack of boat/money keeping him around?
More recruits cool!!! -letters did nothing. So far as I remember the folding boat is pretty small- we opened it up in the middle the street :) hey we couldn't NOT hit the buttons :)

Horseshoes of a zephy -does Justice still have these? We never attached them to a horse, but she was holding them before she got the griffon... just not sure if she has them, they are in the bag of holding, or they were sold?

what I found on the folding boat--
Boat, Folding: A folding boat looks like a small wooden box—about 12 inches long, 6 inches wide, and 6 inches deep. It can be used to store items like any other box. If a command word is given, however, the box unfolds itself to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold to a ship 24 feet long, 8 feet wide, and 6 feet deep. Any objects formerly stored in the box now rest inside the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The boat can hold four people comfortably, while the ship carries fifteen with ease.
A third word of command causes the boat or ship to fold itself into a box once again.
Faint transmutation; CL 6th; Craft Wondrous Item, fabricate, creator must have 2 ranks in the Craft (shipmaking) skill; Price 7,200 gp;Weight 4 lb.

I guess ours is button activated instead of by a command word, though.
 
Last edited:

The_Universe said:
Messing with the bad guys heads is always fun. I recommend it. Good idea, Liz.

:D

Thank you very much...

I think that it is a possibility with our endless abilities to increase bluff and diplomacy checks...

We can easily decieve a whole lot of people... may even be able to just walk into the city and take a cannon ball and walk out, that way.

"Syvattagor sent me to get this... out of my way... grunt grunt... draconic speak..."

Also... we may be able to pull the "these are prisoners we found escapting" bit if we want to dress up and play draconic... get everyone into the city that way...

Thoughts?
 

The big version sounds a little too big for a really stealthy approach, but might be our only option if we can't build any other small assault craft. Assuming we even choose to go this route, of course.

I'm also all for not splitting up, but am willing to recognize that their may be cases where it is beneficial. Again, I think we need to choose our first objective before we can make any final tactical decisions.

For the purposes of clarity/brevity, I think we have two options:

Naval action: Capture ship/cannons
Objective achieved: Obtain serious proof that the King is involved with the invaders. Also, daring naval raid boosts morale, may have positive affects on recruiting.

Ground action: Free slaves/recon palace/capture cannonballs
Objectives: Freeing elves looks good, feels good, good for morale, may affect recruiting. Recon palace good for info "know your enemy". Capturing cannonballs some possibly circumstantial evidence of connection between king and invaders.

The question is, what do we need to do first? Once we prioritize, we can make better decisions about how we go about achieving the goal. Chances are we'll have more than one opportunity to go in and go after other objectives.

Finally, as long as we kill some bad guys, no missions will be a total failure...assuming our losses aren't as significant, of course.
 

AIM-54 said:
Harking back to one of Kennon's posts regarding full involvement of the party in our Oceanus escapades, the following idea has occured to me. Combining both goals and capabilities, we stage a two part operation: 1) the less stealthy move to liberate some elves, kill some draconids and otherwise hassle the invaders, hopefully attracting some attention and leaving an opening for 2) Team Sneak goes into the palace, recons or heads to the docks to steal some cannonballs (we have yet to finalize that mission, so far as I know).

I think this is an excellent idea...

Splitting up, yes, bad idea... however-- if we do two seperate groups that are amplified by NPC fighters, we may be able to pull something off...

If we play draconic dress up, the less-sneaky, more bluffy/diplomatic group, saunters up to where they are keeping the imprisoned elves...
We say something like "I need (insert number here) of these elf-things... we've got to go murder them and eat their young... ya know... over there... in those trees... now give them to me or I'll slit your throat!"

And, at the same time, team sneak is off finding out information...


Also... hehehe... Illuminati...
 

Okay... so... I'm thinking... and, maybe trying to liberate the elves isn't going to be the thing to try to do right now... realistically, I don't even know if it is a possibility.
Been talking to Kennon about it... and, no matter how convincing and bluff-er-ific we are, it's going to be a little difficult to just march out of the city with a bunch of the imprisoned elves.

Kennon says: "At best, you could find a place in the city to hide them."

I agree that we really need to do something about the elves... but-- that's all the more reason to work to actually win the city back...

However, just because we can't liberate the elves doesn't mean we aren't going to be able to play dress up and go into the city and do other things... set traps and genreally raise hell...

Once again... thoughts?
 

Sort of as follow up to the end of my last post and given the direction of Liz's last one...

We could just do a mayhem run (possibly in support of a concurrent recon mission) where we tear through the city (by which I mean going maybe a block or two into it :p) killing bad guys, breaking stuff, maybe setting some traps if we have people that are good at that kind of stuff and otherwise making nuisances of ourselves, before getting out. The teleport on command spell thing would be ideal for that, though a conventional "going over the wall" method might be better for entry, just because it allows us to engage more enemies and make more noise. The teleport would also mean we could go a little farther into the city (if it doesn't look suicidal to do so and we're still in decent condition) burning and killing before teleporting out.

Just an idea.
 

Firstly, who besides Xath speaks draconic? Anyone?

As for prisoners... they may be stuck for awhile until liberation of Oceanus or at least full scale attack happens. If you see ones you think you can help maybe just getting them to a safer area can buy them time... geesh a nice moral dilemma there...

I would say getting more recruits and hardening the resolve of the people in the camp to our cause is priority one. We need more people and fast, and we need the current recruits to have a sense of 'yes I am doing right' not a wishy washy 'well, I hope this is right'... actually getting them to the side of king=bad, we are good, and some stay with us after Oceanus retaken :)

So- I vote cannonball/ship as top priority
Getting info. on leader/inside defenses high priority
Free elves unfortunately last on list for now...
 
Last edited:

Questions...

So, what can we assume our army will be when it is complete? This may have been posted before... but, I'm not really sure...

How many fighters/warriors do we have with us right now?
How many will we have when the training is complete? (or at least, as complete as it is going to get)

How many Wizards do we have with us right now?
How many will we have when they answer the conditional amnesty?

How many monks is Kaereth training?
 

Status
Not open for further replies.
Remove ads

Top