Discussion for a Kingdom of ashes OOC II

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Laurel said:
Father Dorn mentioned Katie sailing west, and trouble Joshua had gotten into. Then trouble Dorn and Joshua got into and sentenced to exile. Jaine and Joshua also long ago spoke of Justice's mom, Katie, having ships that she would be using for thier purpose. So your mom may be technically under the crown, but she was going to help or Joshua was going to get her to help with the rebels, so even if not pirates -my bad on bad word choice- but she would know saliors who are not satisfied.... but if you have already talked father dorn and can not get anything out of him- L'Aurel will not push it -it is your family, and Joshua should know more anyways.

Justice will be spending lots of time chatting with him-- hopefully I'll get something out of him soon... in fact, we're going to spend some quality time with the practice swords in the near future-- I'm sure he'll kick my butt but at least he'll be lucid for a little bit.
 
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Leaders...

Justice is the best qualified to lead. high Charisma, Leadership feat, she attended a military academy and she's a paladin. all of these things tend to point towards leadership. so i back her up completely. she has all of are intrests in mind and she has a close connection to the Universe ( :) ).
Xath would be a great leader save for the fact that the hard choices of leadership should never be forced on someone with such high Virtue. Being a leader is really about the hard choices and being able to make them.
Archon in his the true fashion of a martyr would want nothing more then to bare the burden of those hard "moral dilema" choices. but he doesn't speak up. he doesn't say anything. if asked to he'd lead, but never would it cross his mind that you'd all trust him enough to.
so once more we come back to Justice, the best choice and the one i back. but should making a leadership decision ever conflict with her Code she knows she has us to fall back on.
mik aka "miky"
 

On Leadership

Before I get into any of the in-game stuff, and HOO BOY is there a lot of it, I wanted to touch on some out-of-game considerations on who you choose for a leader.

making all your decisions in-character is all well and good, but at some point, you have to take certain realities into account. The most important of those realities is out-of-game time.

Whoever you choose to be the leader has to be "in" the game enough to work on it at times other than when we play. Perhaps it shouldn't be this way, but your chosen course of action and story that is developing take a little more maintenence than can be provided on a single saturday. Plans need to be made during the off-days, so that we don't hear complaints about how we're not rolling enough dice.

What that means is that the leader has to be someone who is willing to put in the extra time. Experience would tell me that there are only a few of you who can do that.

Despite all the in-game reasons for any of you to step up and take the reins, some of you CAN'T, because you're unable or unwilling to put in the time. That's no big deal--just a reality.

Looking over the boards really says it all. You're picking a PLAYER to lead, as well as a character, and that leaves only the following realistic options: Liz, Gertie, Kat, or Mik. Jeremiah has some posts here, as well, but far fewer than the others. However, Jeremiah, as well as Tim and Greg have far too much going on in real life to devote the same kind of time and effort that you guys do. In fact, I'm willing to bet that only the four of you msg board junkies will actually read this post. That being true, we begin to see the ranks of potential leaders thin out.

My second criteria is my inbox--Kat has the lock on DnD related e-mails there, but the other three are hot on her heals as of late. Tim, Greg, and Jeremiah are nearly *But not completely* silent once more. (This is not to say that Tim, Greg, and Jeremiah aren't great players--you've all shined brightly at one time or another. They're just players with more to do in real life. We need to respect that, and at the same time reward the players that go the extra mile)

Lastly, MSN Messenger. Kat and Mik fall way behind here, and Gertie and Liz are neck-and-neck. Liz has her beat in total messages, but a good share of those are not DnD. Take out all the I Love you's, etc., and we're at a pretty accurate count.

Even so, Mik and Gertie SPECIFICALLY do not want to lead. Liz was a tad uncomfortable with it, but is willing to do so. Mik chose her character, and managed to convince her to do it. They seem to have Gertie along for the ride. That leaves Kat. Kat is a little scattered, and is our newest nerd. Yet, she is definitely "in" the game enough to make it a possibility.

That really leaves just Liz and Kat.

Now we can go to the in-game reasons. It all comes down to stats. L'Aurel's INT and CHA are both low. Makes strategy hard. WIS is high, but not outstanding. Nonetheless, she is a semi-legitimate baroness.

Justice has amazing CHA, good WIS, and a fair INT--far better rounded for actual leadership. But she is NOT a baroness. In the best of all worlds, L'Aurel provides legitimacy to the outside while Justice leads the in-group discussions. I dunno if that can happen or not, but it's all out on the table. I hope that that helps.
 

The Stuff and What Have You

I'm on for breakfast cause In the morning, I'm makin' waffles!

By the way, everyone should look at http://www.somethingawful.com/articles.php?a=2075

Um, that's about it. I still support Justice for leader. And I'm okies with the whole oath.

Ok, I'm done.

- Gertie aka. "wishes she could have cool name things like Mik"
 
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Answering the Longest Post EVER

A great deal of this has nothing to do with me. I'll encoruage you all to attend the "breakfast." Now, I move on to sorting through the flood!


Laurel said:
So far as I know we are still missing at least three for leadership vote … so definitely no oaths yet.

To be fair to Mik and Liz, nobody voted. It was more like three abstentions. Kat has sorta voted with me...but not in the public forum, where it was requested.

Laurel said:
4) As to scouting parties, seems like the best time for Farathier and Arfin to see what their militia is like and how the groups work. Scouting for land, people, and resources.

Agreed. That is a good idea. After the first "breakfast" L'Aurel and Justice should put out the order.

Laurel said:
5) Working on the woodshadow banner stuff. L'aurel would keep to that angle -and only 10 GP for a local to do it :) I'm cheap like that... hey, wait...

If this gets done, this should definitely magicked. The symbolism is supercool...think LoTR army of elves, with L'Aurel at their head....*shudders in anticipation* awesome.

Laurel said:
6) L'Aurel would swear friendship to all, but the leadership one only to Jaine.

Right on. It would appear that this was the plan all along. The question remains if everyone else will swear the oath. So we're clear, the universe thinks it is completely apropriate to assume that you should all trust each other enough to swear an oath. Repeat--this demand is NOT out of line. My messageboard regulars seem ready to accept that. :) I am very glad.



Laurel said:
11) If we are scrying, I would also ask the Amastatian temple- it does not sit well with L'Aurel and there is some reason it is there pointed the way it is..... oh, wait it's facing Mordred’s Isle….the Isle of Mourning DUH!!!! Let’s hope no one else gets it before we get to it!!!!


Miracle of Miracles! You figured it out! Don't you love foreshadowing? Also, as a side note, it was the statue, not the temple of the Amastacia that faced Mordred's Isle.

Laurel said:
13) For Mr.Miagi’s people before we bring them here –I would suggest by normal means or clerics with portal- having them scout if possible to see about the other two portals on their side of the continent (the one where we found them and one by the sea) or we scry these though I think they will be hidden from us.

Nobody really knows how to use the portals for their original intentions. The Serpentblood appear to be able to use them in that manner, however. The Mages CAN use them to amplify their own teleportation magics. Who's in charge of this? You'll want to send a PC with any scouting parties. Whoever it is, e-mail me tomorrow, and I'll fill you in.

Laurel said:
15) Before we start bringing or planning to bring any rebel or people with death sentences on their head (Jaine, Joshua, Bluemages or anyone else) to Hyrwl Justice, Randall and I need to finish our chat.

What do you still want to know? I thought I answered all of your questions? Post or e-mail! :D

Laurel said:
16) For the entertainment aspect, I was hoping Xath could at least partially fill that spot. She could tell our stories past, and present. She could even just pass these on to aspiring bards here for them to sing about at night. But as stated by Xath yes it definitely needs to happen, L’Aurel however, has a horrible voice and no sense of rhyme.

Bonus XP for actually writing and telling a story from the past. You and Kat should have enough information to fill a small book. Maybe even a large book. I encourage you to put your stamp on it. Post it/e-mail it if you can get it done, and it will be worth bonus XP.

Laurel said:
17) I will not turn away any of the refugees, and I think it a good idea for the scouting parties to also find those wayward people –word should be going to some of the other cities telling people they can come here. This is for refugees of Oceanis remember that…

Good idea. Decide on a method at the breakfast, and then do it.

Laurel said:
18) I know food will become a problem soon, so L’Aurel will have to see what is included in her Barony, but will not let the forest be slashed and burned- sorry! When we meet for what is below then L’Aurel can say more on what word/letters she has/is going to send out.

You all need to figure out what to do about surrounding settlements. Some will have food to sell, but it will be to sell, not to give. You might be able to attract artisans, as well...but I need to know where and how you're trying to get them. As always, I am happy to answer questions on detail.

General notes: figure out how to get Jaine, and then get her here. Very important. High priority.

breakfasts are a great idea--What are you thinking? Message board? e-mail? In Person? Let me know.

Also, when do you and Mik want to go the zoo?

Tomorrow, I will post the further results of some of the scrying. I have your requests above.

Great job all of you working constructively on this, gang. Those of you who have put some work and thought in this'll be rewarded in sweet Experience Points.
 
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Just watched Matrix 3... that is all I can say... :-(

Must sleep now- but I have no EN world or IM during the day... and actually I have no IM screen names, but for Liz's... so I will talk via e-mail tomorrow and maybe we get some more stuff done :) nighty-night for me now though :)
 

Laurel said:
Must sleep now- but I have no EN world or IM during the day... and actually I have no IM screen names, but for Liz's... so I will talk via e-mail tomorrow and maybe we get some more stuff done :) nighty-night for me now though :)

I'm skipping out on school today-- have 2 exams tomorrow and my class tonight is absolutely worthless.

Feel free to email all you want! I'll be sitting around my desk all day!
 

On Portals...

Okay... so-- the portals...

(1) We know that the bad guys use them.

(2) We know that the ninjas used them.

(3) We know that they were not properly cleansed back in the day.

(4) BUT! We know that they can inhance the Bluemages teleportation abilities without actually utilizing the portal.
This could be a very useful tool, indeed...
Justice is doing all the research she can about the portals, though.

Hopefully Fr. Dorn will have something helpful to say... I've found that if we fight with the practice swords he remains lucid for short periods of time... no matter how much he kicks my butt... I'm sure it will be a humbling experience.
 

The Isle of Mourning..

Indeed, we MUST get to the Isle of Mouring...

It is way up there on the list of things that we are going to do. Once Oceanus is ours, that is our next stop... not only because it is closests... but, because the statue of the Amistacia gives me the odd feeling something is there... call it a hunch...
 

Yeah--Matrix 3 was even worse than Matrix 2. It's so bad, it tarnishes the memory of the Matrix (1).

Also, in game terms Bluemage = Wizard. Redmage = Sorcerer. Whitemage = Cleric.

The gang from the tower of the Red is mostly redmages. Randall and a few others are Bluemages.
 

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