A Really Rough Outline
Arcane Ops
Alright, through this plan, we should be able to acomplish several goals.
1. Cause severe havoc and destruction to the Draconids.
2. Gain information on the goings on in the city. (like who the leader)
3. Steal a boat.
This will also happen with (hopefully) minimal casualties. To complete this, we will need 4 squads of spell casters (Blue, Red, Green, and Grey) and a large support team back at Hyrule. Using a combination of Havoc, Misdirection, Deception, and Infiltration, we should be able to accomplish this goal with a minimum number of casualties.
Trust me, I've worked out the numbers and we can pull this plan off.
During the day...
Green Squad- Responsible for gaining control of a boat in the Harbor. They will disguise themselves as Draconids and relieve a crew on duty. (Usually 2-4 people). The boat has already been chosen. It is one of the faster of the cannon laden boats and it is already in the harbor, not up on the docks. Two members of Green Squad will be above decks at all times, scraping barnacles by day, and 1 member will be on guard at night, keeping watch. (This is the rotation of duty the draconids are keeping on the boats) In case of capture, members of Green Squad will not know the missions of Blue Squad, Red Squad, or Grey Squad.
Grey Squad- Responsible for gathering information. They will attempt to find out information on who is leading the city, what is happening to the elves, where the elves are being held, where the spirit blade is, etc. (If you have anything you want to know from the city, let me know and I will add it to the itinerary) To get out of the city, Grey Squad will make their way to the captured boat at sunset. In case of capture, Grey Squad will not know the missions of Blue Squad and Red Squad.
After Nightfall...
Blue Squad- Bluesquad is responsible for bringing troops away from the docks. The 10 members will be teleported to equally spaced points along the West wall of Oceanus. They will cast silent image to make it appear as though there are catapaults attacking Oceanus. Then they will find(locate object) and Reduce(as the spell) various cornerstones of the West wall (these are the stones that support most of the weight of the wall). Thus a large portion (if not all) of the north wall will fall. Blue Squad will then fly away.
Red Squad- Red Squad is responsible for causing destruction, mayhem, and distraction on the docks. They work in pairs. One mage casts Grease, and the other Burning Hands as many times as they can. Then A-member casts pyrotechnics to cause a smokescreen as B-member casts Alter Self. B-Member lifts A-Member, soars off of the cliff, and down to the boat below.
Both Red Squad and Blue Squad's Attacks take less then 1 minute, including teleportation. I have these attacks worked down to the round.
Once members of Red/Green/and Grey squads are on the boats, the mages in Hyrule will teleport McShippy, his crew, and the Earthmage, and Arin Greyclaw to the boat (which they will have been scrying on).
As the boat sails towards the north of the Harbour, the EarthMage will cast Move Earth to lower the sandbar enough for the ship to pass. (takes 10 minutes) During this time, Mages with available spells cast Obscuring Mist/Fog Cloud across the harbor to disguise the ship. Arin Greyclaw casts Control Wind to make the winds move in our favor. And the boat escapes the harbour without having to pass by the bone goliathan.
At our secret port/cove/harbor, Yoshi and his keeper (Kat or Tim) wait with soldiers and logs and wheels to pull the Ironclad to Hyrule.
The reason the primary attackers are all spell casters is because they have a much better chance of being able to escape the city by themselves. One mage can do a crap load of more damage than 1 fighter.
This will all be planned out to the ROUND. and much of it already is. Let me know what you think of the general idea before i go more into detail.