Discussion for a Kingdom of ashes OOC II

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On seeing those in the village... I can point out lots of them to you (and have), though with true seeing the caster can say definitely 'I see him in his true form.' The problem also is not locking them up or killing them. The problem is they have done nothing wrong. We don't know they are talking to the enemy, and we don't know they have done anything except encamp with the rest of us.

One tried to kill me, we killed it. They know that I know about them and thus you guys know about them, but besides that one attempt they have just been sitting.

We are recruiting people seen as bad by king's law through amnesty and such, so think really hard on what it would say to them if we imprison some people on charges of -you are the same species(?) as the enemy.

We could take one and question him far from camp and make sure no one would miss this person or notice their absence. Or we just watch them, and through true seeing we can watch specific ones closer maybe they will make a mistake.

From my plan yesterday, I am still going with the Barracks to be the best option (more enemies to kill-be the wasp not a fly).
Also, we got more then one cannon off the ship, and it was diversionary tactics to use the cannon not knock down the wall run through the hole. If the Dragons/Wyverns are looking one way, or even one more then normal is looking one way they will not be looking in another direction... thus the dragon eyes of true seeing will not see us climbing over walls and such.

For time frame- Operation palace was on Day 30, we need at least one day for planning and healing so Day 32 would be this operation
 
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The_Universe said:
These guys are the worst of the bad--their skin has been magically darkened--scarred to reflect their crimes againt their tribes, and to the kingdom at large. They are savage, cruel, and evil--and they've been banished to one of the more inhospitable places in all of the kingdom--the southern hills.

With the possible exception fo a few wrongfully convicted orcs (whom you cannot even be sure exist), these guys are unredeemable. However, that doesn't mean that they won't fight for or with you, if the reward is high enough.
In this light I am not too keen on adding them to our group/army, but group input...?
 

Laurel said:
Also, we got more then one cannon off the ship, and it was diversionary tactics to use the cannon not knock down the wall run through the hole. If the Dragons/Wyverns are looking one way, or even one more then normal is looking one way they will not be looking in another direction... thus the dragon eyes of true seeing will not see us climbing over walls and such.

Even if we did get more than one cannon in our boat trip, I think it's important that we keep ahold of them-- they are going to be very important in the very near future.
Utilizing a cannon to try to get into the palace will only cause us to lose that cannon.

Moreover, one cannon ball isn't going to get us through the city walls. If that were the case, they might as well not have a wall.

Best bet will probably be bluff/diplomacy in a pinch... but, go over the wall with grappling hooks, moving as silently as possible.
 

Okay, keeping Kennon's words in mind, I have an idea for a raid that will send a message and of a larger scale than anything we've tried thus far. It also incorporates elements of previous ideas mentioned here. It is, basically, thus:

We enter the city through a destroyed wall, using Gertie's reduce idea with maybe a little help from other magicks, from there we move to the City Watch while taking out all opposition, raid the Watch eliminating more opposition and taking the captured elves with us on our return. I would also like to include our first ShadowPhoenix squad, which would operate in support of this operation, following us in, running interference while we're inside the Watch compound and otherwise supporting us. I have no ideas for quick transport back to Hyrwl, but the idea is that this is big enough, surprising enough and quick enough to prevent any quick, massed response. That and they already know where we're from anyway. I would also like to do it ASAP after we get back. No more than 3 days later.

It is daring, very risky and could quite possibly fail, but in the words of Britains Special Air Service, the premier special forces group:

Who Dares Wins

Who's with me?
 
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Queen_Dopplepopolis said:
Even if we did get more than one cannon in our boat trip, I think it's important that we keep ahold of them-- they are going to be very important in the very near future.
Utilizing a cannon to try to get into the palace will only cause us to lose that cannon.
Moreover, one cannon ball isn't going to get us through the city walls. If that were the case, they might as well not have a wall.
Okay for the final time-- it was not to bring down the wall!!! But it does not matter we are not using the cannons except on the walls as defense- got it- no distraction with a cannon. Let's move on.

Queen_Dopplepopolis said:
Best bet will probably be bluff/diplomacy in a pinch... but, go over the wall with grappling hooks, moving as silently as possible.
What I was figuring we would be doing and originally had it as an option. Never disagreed with this.
 

AIM-54 said:
We enter the city through a destroyed wall, using Gertie's reduce idea with maybe a little help from other magicks, from there we move to the City Watch while taking out all opposition, raid the Watch eliminating more opposition and taking the captured elves with us on our return. I would also like to include our first ShadowPhoenix squad, which would operate in support of this operation, following us in, running interference while we're inside the Watch compound and otherwise supporting us. I have no ideas for quick transport back to Hyrwl, but the idea is that this is big enough, surprising enough and quick enough to prevent any quick, massed response. That and they already know where we're from anyway. I would also like to do it ASAP after we get back. No more than 3 days later.
We need one day for rest, healing, and spells (all can be done in the same day) so day 32.
 

Just trying to establish what we're actually going to be doing so that Kennon doesn't nag at me all night about not having a plan for the weekend/he doesn't know what we're doing so he can't write the adventure...

Justice is in midst of discussion with Jaine about the black orcs and a host of other things that we can hopefully have some fun with a week from this Saturday...
I'll post them when everything is actually done.
 

AIM-54 said:
We enter the city through a destroyed wall, using Gertie's reduce idea with maybe a little help from other magicks,

This seems keen... however, how exactly are we going to take down the wall?

AIM-54 said:
from there we move to the City Watch while taking out all opposition, raid the Watch eliminating more opposition and taking the captured elves with us on our return.

I think trying to take elves with us right now is a BAD idea... we have no means, aside from simply dragging them along with us, of getting them out. There are lots and lots of them-- we can't just put them in our collective pockets or expect that they will be healthy enough to run all the way back to Hyrwl.

When it comes time to liberate elves, I think that we need to do it as an exclusive mission-- not as a sideline to another.

As for now, I think the best plan is to go to the Barracks and take out as many of the "middle men" as we can-- cause as much chaos and the like as possible.

AIM-54 said:
I would also like to include our first ShadowPhoenix squad, which would operate in support of this operation, following us in, running interference while we're inside the Watch compound and otherwise supporting us. I have no ideas for quick transport back to Hyrwl, but the idea is that this is big enough, surprising enough and quick enough to prevent any quick, massed response. That and they already know where we're from anyway. I would also like to do it ASAP after we get back. No more than 3 days later.

I agree. ASAP.


**As a general note, I think that liberating the elves is very important. However, a mission like this (raid, cause chaos) doesn't seem to be the place/time for it. It needs to be a well-planned operation developed specifically for the re-capture of the elves... right now, if we herd up a few of the elves on the way out of the city, their security will increase even more and it will make it even harder to attempt to free all of them in the future...
Trying to take a utilitarian view, here. It would rock to get a few out-- but, I don't want to get a few at the price of the lot...

Make sense?
 

I think, using a combination of everyone's ideas, we can accomplish all of our goals.

Firstly, to answer QD's question, the knocking down of the wall involves the plan I originally wrote up for blue squad, which is:
Locate Object (Cornerstone) + Reduce = no more wall section

I think the success of this mission involves breaking the parts up into groups. For example.

Blue Squad knocks down a large section of the wall in a concentrated area, and then makes an expeditious retreat.

Team us, maybe minus one or two, depending on opinion, uses a scroll of Pass Wall on another area of the wall. Using pass wall with a combination of Silent Image, and Alarm allows the group to enter the city virtually undetected. And I say virtually.
Here's how it works: Pass wall creates an arch like opening in the city wall. Using Silent image on the wall entrences, it will appear that there is no hole in the wall. We can also Alarm (mental) the entrances so that we will know if it has been discovered and we will know not to try to exit that way.

Team Someone else, and maybe 1-2 of Us, arrive in Centurion's Forest, by means of a hole dug by earth elementals (up to a point. if they're loud diggers, then they should dig until about 10 feet below ground, and that should be done by hand.) And what do you know? Centurion's Forest is right across from the city watch. Note: The tunnel should be used as a point of exit ONLY. This way, there is less of a chance they will know about it before the time of escape.

Then, Team Us makes our way to the city watch, frees elves, then herds them across the street to our ready and waiting hole.

A rough sketch, but a way to get Havoc AND Rescue
 


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