Discussion for a Kingdom of ashes OOC II

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AIM-54 said:
What qualifies as 8 hours rest? If Justice can't take a watch and still qualify for new spells, it kinda makes the whole "adventurer" thing silly. There's also nothing saying that if the encounters go quietly, with only minor interruption that spells won't be replenished. If there's a major encounter, we can always rest for an extra hour or so to ensure spell replenishment.

Like most things, it seems to be a DM decision as to what exactly would be required :p
I agree...

But, I really don't think that the resting needs to be reserved for any one person. All the spellcasters need to try to get enough rest to replenish...

Can we do that with breaks in there? That is the question!
 

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According to the official rules, you can have an 8 hour rest with minor interruptions without screwing with your ability to replenish spells, etc.

However, Jeremiah's guesses are essentially exactly how I would rule--if you don't manage to fool them, rest a little longer.

The first of 3 (not 4) encounters starts in the middle of the night, and you're not going to want to be out in the city in broad daylight, anyway. So, you won't have spells at the start of this encounter, but you'll have a chance to get them eventually.
 

Queen_Dopplepopolis said:
I agree...

But, I really don't think that the resting needs to be reserved for any one person. All the spellcasters need to try to get enough rest to replenish...

Can we do that with breaks in there? That is the question!


My intention was not to limit it to one character's needs, but Justice had been specifically mentioned, so I continued with that example. Apologies for any confusion on that. :)
 

Actually, I think Xath has used only 1 0-level spell and no special abilities so far. So...it doesn't matter for her, I was more thinking about Justice and L'Aurel.
 



On spells

"Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells." from http://srd.pbemnexus.com/cleric.html

So, if you cast spells as a cleric does (Druids, Paladins, and Rangers): you need one hour mediation/prayer to get your spells back. Thus, Justice, L'Aurel and Arhconus, all being of this sort, can mediate or whatever they do for an hour, and can still have two hours of sleep. (Obviously this is only if you choose for your character to do so- blah, blah blah.)

We all do still need sleep eventually to eliminate fatigue (even those of us with endurance) :)

Cool about Xath spells, as they are always good ones to have and I have no idea how Bard day start/end time works :)
 
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Laurel said:
"Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells." from http://srd.pbemnexus.com/cleric.html

This makes much more sense than the 8 hours of rest, most definately. Was trying to figure it out last weekend but Kennon was bent on the idea that I needed 8 hours...

I'm glad to know that's the way it is! YAY!
 

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