Discussion for a Kingdom of ashes OOC II

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Cool Archonus on watch with knock... now to see if he learned from the wall incident or not :lol:
Um... dreams/thoughts during sleep are not directed outward correct? So we can have the rings on, without waking people up right?? Just want to make sure :)
On another note: Are we saying we planned our next step out before resting or whatever? Or we just went back to HQ and split up into our areas?.... If we are planning are we just going to do that on Sat before game?
 

Laurel said:
Cool Archonus on watch with knock... now to see if he learned from the wall incident or not :lol:
Um... dreams/thoughts during sleep are not directed outward correct? So we can have the rings on, without waking people up right?? Just want to make sure :)
On another note: Are we saying we planned our next step out before resting or whatever? Or we just went back to HQ and split up into our areas?.... If we are planning are we just going to do that on Sat before game?
I don't know about whether or not you guys are doing any major planning before the game, but I can answer the question about the rings:

You can safely sleep without messing anyone up with them on. There may be some side effects, but nothing negative in anyway--I might use a shared dream as a story point in the future, or something. Cool?
 

The_Universe said:
You can safely sleep without messing anyone up with them on. There may be some side effects, but nothing negative in anyway--I might use a shared dream as a story point in the future, or something. Cool?
I am fine with it, and would be interesting to see since you can't control dreams :) Kareth dreams of happily being back in the ooze, and then we see the pain of us taking him out of it. (J/K by the way)
... and L'Aurel would keep hers on, since she will be asleep (hey, she needs all the beuty sleep she can get!) at the time of the knock. Trusting her alarm and/or whoever is on duty (Arhconus) to wake her if need be.
 
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did Archon learn?.........naaaaa.

how many can i see out there at the time of the knock. and by the way, what time(how far into our sleeping) is the first knock? i think we've already answered this but you know me and that whole "thinking" thing.
and what kind of draconids are they?
the cute, cuddly, "hit me one time and i'll die" draconids?
or the bigger, "hey we got 'hero' points too" draconids?
Jus wonderin'
mik aka "Private Pickles"
 

Archon said:
how many can i see out there at the time of the knock. and by the way, what time(how far into our sleeping) is the first knock? i think we've already answered this but you know me and that whole "thinking" thing.
and what kind of draconids are they?
the cute, cuddly, "hit me one time and i'll die" draconids?
or the bigger, "hey we got 'hero' points too" draconids?
Jus wonderin'
mik aka "Private Pickles"
Note: everything has hero points. I made that clear when I instituted the rule. If you don't like it, then we'll remove them from the game entirely--the only way to prevent it from being unbalancing is to let everything have them, in accordance with their power level. OK? If you guys decide it's not worth letting the bad guys have them, that's fine--but don't bitch about it when you get smacked by the same thing you get to use.

As for the knock, it happens 3 hours into the night. halfway through the second watch. However, it is a loud knock, so unless one of the PCs is an extraordinarily heavy sleeper, everyone is up (although perhaps groggy), by the time Archon can get to a window.

As for what kind of draconids they are, 1) do you really want to look out a window? and 2) roll a spot check.
 

Archon said:
how many can i see out there at the time of the knock. and by the way, what time(how far into our sleeping) is the first knock? i think we've already answered this but you know me and that whole "thinking" thing.
and what kind of draconids are they?
the cute, cuddly, "hit me one time and i'll die" draconids?
or the bigger, "hey we got 'hero' points too" draconids?
Since Arhconus never sleeps he doesn't have to worry about his thoughts escaping :) and since awake he can always take it off, but when he hears something wrong he puts it back on. And we will never know.
As far as L'Aurel is concerned there are no cute and cuddle draconoids, just dead and soon to be dead ones :) But she still looks at a T-rex and thinks don't kill him, he's just stupid and hungry. He just needs a friend.
 

The_Universe said:
Note: everything has hero points. I made that clear when I instituted the rule. If you don't like it, then we'll remove them from the game entirely--the only way to prevent it from being unbalancing is to let everything have them, in accordance with their power level. OK? If you guys decide it's not worth letting the bad guys have them, that's fine--but don't bitch about it when you get smacked by the same thing you get to use.
I like them, I like them... they have done lots o' good. I don't remember who used them and who did not, but figured if not now eventually this may come up:
When do hero points replenish? Do we only get them returned after a full 8 hour rest?
 

The_Universe said:
As for the knock, it happens 3 hours into the night. halfway through the second watch. However, it is a loud knock, so unless one of the PCs is an extraordinarily heavy sleeper, everyone is up (although perhaps groggy), by the time Archon can get to a window.
Good thing the wizard brad is gone... he was a deep sleeper and a loud snorer :)
 

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