Discussion for a Kingdom of ashes

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You could take up a collection...if everybody donated a point of intelligence....

O wait. That won't work. Because it's im-frickin'-possible!

On another note, the chances of you finding a Cha booster book are approx. 0%. You might be able to commission the creation of one, however.

The cheapest Tome of Leadership and Influence (the Cha book) is 27,500. That's for a +1 Bonus.

I still need to tell you what you found when you looted the bodies of Edriss's guards. There's probably some money there, somewhere. I'll post the treasure, here.
 

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Tears fill your eyes.



Not tears of sadness, nor joy. Tears of pain. Acrid, black smoke fills the air around you, turning your saviors into dark silhouettes. The tree that had briefly been Kaereth’s sanctuary cracks, hurling ash and cinders into the air around you.



As the enormity of your victory, and the pain of loss sink in completely, you turn your attention to the source of your tears. It has been a long autumn here, just as it was in Thanesrin. With the summer rains long gone, and only light snowfall drifting this way from the Oceanus coast, the fire will soon spread unless something is done.



L’Aurel, unconcerned with the potential of the flames spreading for the moment, steps toward one of the orcs that had served as Baron Kiva’s honor guard. Quickly picking up one of his Kega’rin, she edges closer to the burning tree. As she gets closer, the trunk cracks again, this time more severely. Teetering for a moment, the tree crashes to the dry, leaf-covered ground.



Gasping, fearing for Kaereth, she runs through the spreading flames toward his last known position, praying feverishly that he had managed to regain consciousness before it fell. Coughing, smoke filling her lungs, she continues forward, determined to save her friend. Throwing a dirty arm across her face, she presses on.



Moving closer, two figures resolves out of the smoke. A tall, broad shouldered human with several open wounds and a soot-stained blonde beard limps out of the smoke. His chest heaves, dragging a mostly conscious half-orc from the danger of the flames. Gasping, then coughing, Fraerathir of Aesirinn shouts, “Help me! He weighs more than a horse!”



L’Aurel steps forward, putting her own narrow shoulder underneath the babbling monk’s armpit. “I not feel good…” Kaereth groans, his usually cheerful greenish features taking on a grey, graven cast. Pulling the monk, who himself is trying feebly to walk out of the flames, the three collapse on a pile of unburning leaves a few yards from the roaring (and now spreading) flames.



As they collapse, the sun dips completely behind the trees, the last orange sliver of light slowly fading as the light slips further beneath the horizon, casting the forest into shadow, save where the flames rage.



Seeing Kaereth alive, Arfin and Archonus begin to pull the Baron’s guards out of the pools of quickly congealing blood where they fell, toward Baron Kiva’s finely crafted coach. Grunting with effort, they manage to move the huge orcs to the wagon, but by the time the fourth orc is piled within the wagon, the flames have spread further.



Moments later, a great shadow passes overhead, and then leaves fly outward as a huge, winged beast flaps its powerful wings, touching down ahead of the wagon. Nearly twice the length of a man in length, the creature is a recent addition to the party. Lion’s eyes peak out from the feathery crest of an eagle’s head, gazing outward with a sort of cool wisdom from behind the wickedly curved golden beak. Long, sharp talons dig into the ground, and the creature lies down, stretching and yawning, then tucking it’s beak under one of its great wings. Apparently ignoring the acrid smoke, the griffon nestles itself close to the warmth of flame.



Justice leaps off of her mount, and walks briskly toward the spreading inferno. Muttering a quick prayer to the Light, she raises her arms skyward, closing her eyes and setting her mouth into a solemn frown. Light flashes, like tiny sunbursts, around the orange flames of the growing fire, and then you hear a great hissing sound as gallon after gallon of water appears over the rushing flames, changing black, acrid smoke to grey, billowy clouds.



“I lost him,” she says, sheathing her long, strange sword. “He’s far more powerful than when last we saw him…I fear what resources the King may have to make a fearful traitor like Edriss so powerful. Nevertheless, we must hurry back to the camp. The Light only knows what mischief our former friend is causing in our absence.”



Xath speaks, a high, thin, but strangely elegant voice coming out of a short, buxom dwarf. “Should we worry about the fire?” As she turns to the group, the buxom, dark-skinned dwarf seems to melt away. Revealed is a tall, lithe, fair-skinned elf.



“Extinguished, I think,” says Archon, standing from a crouch near the smoldering remains of the oak. With his blood-red mask covering his chiseled features, he continues, “I agree with Justice—whatever your friend Edriss has become is clearly dangerous. We cannot expect to treat him as an ally…and he is no doubt ready for us. We may need a distra…”



Before he can finish, Kaereth moans, underscoring your need to return to camp, quickly.



Xath speaks once more, quickly taking charge of the situation, “Korienne will be gathering the refugees even now to hear the edict of Lord Hyrwl. Our actions will probably ensure that Lord Hyrwl is a little late, but we can’t count on that alone. Whatever happens, we need to be there, ready to act!”



Arfin, looking slightly confused, turns to the elven woman who until recently had been a dwarf of his clan. “Korienne? Lass, who is Korienne?”



Blushing, Xath responds, “A friend, and a potential ally. I’ll tell you more, later. Now, we need to hurry!”



With that, you return to the camp, only to find…
 

What kind of girl do you take me for?

Firstly, Xath doesn't blush. Unless I specifically say she blushes as part of a disguise.

Secondly. Nothing Happened!!

And also, she has 80 minutes of altered selfness. So, she doesn't transform back until we're safely back at camp, and she's out of sight of prying eyes. The idea is to have Elf Xath (aka. Caterina D'Ellesar) not to be associated with the party, where as Dwarf Xath (aka. Xath) is associated with the party and wanted by the king. This way, if the party gets screwed by the trial, someone will still be on the out to assist with a rescue/escape/something that starts out as a plan but than transforms into chaos yet amazingly everything works out in the end.
 

I had you change in the narration for literary effect. You can ignore that (and the blushing) should you so choose. However, I don't think that there will be anyone of import to see you (who hasn't already) in between now and then.
 

The_Universe said:
I highly recommend this "Story Hour" thread. http://www.enworld.org/forums/showthread.php?t=4912

It's from a guy's D20 Modern campaign. After the session is done, he writes it up, book-style. I thought that those of you with campaign journals might find this interesting, and it may give you an idea of the type of campaign I'm contemplating running after this one is done.

I have to agree, this thing is tremendously fun to read. My only qualm with this style of game is that, at least in my experience running military campaigns, the take orders, do mission (no matter the freedom in accomplishing the mission) gets old fast. I haven't read through the whole thing, so maybe later they get more latitude in connection with a plot (assuming there is one developing). Just one of the things that occurred to me while reading through it.
 

As far as I can tell (because the guy isn't finished writing up the last adventure) it's more a series of vignettes with recurring (and increasingly disturbed/experienced) characters than anything of a connected plot.

Anything I did would definitely lean more toward the "one long story in several episodes" rather than the begin mission--->crazy stuff happens--->end mission---->advance a year style that the GM in that game has adopted.

For instance, the FEMA guy would definitely have been a recurring foil in my version...(he's not for the campaign. Only PCs and a few of the Hoffman Institute personnel are actually recurring characters)
 

Treasure!

Inside the coach (before you burn it) you find a locked chest.

After Arfin smashes the lock off with his hammer, you open it. Acid sprays out of the chest, melting Arfin's face off. Then, a meteor storm. You're dead.

Heh. Just kidding.

What you really see is a clear spindle gem (WI 67), and a long, slender iron wand that forks into what looks like a tuning fork at the end, with arcane runes all over it (WofS 28 Ch.). You also see a clear glass bottle with a milky white liquid sloshing within. On the surface of the bottle is what appears to be a picture of a bull's head. (PofBS). You see another bottle, this one is not clear. A relatively small vial, the container (and the stopper) seem to be made of adamantine. There are no markings on the bottle. (WI 02).

Below those four items sits a golden, jewel-encrusted scepter (RofR), on top of three tightly tied leather bags.

Inside one of the bags you find 2000 Gold Pieces.

Inside another, you find 700 Platinum Pieces.

Inside the third, you find 8 gems of various sizes. You'd guess they're worth approximately 1560 Gold Pieces, altogether.
 

Justice, after hoping off her Huge Magical Beast looks at Kareth... walks over to him... she gently places one hand on his forehead and whispers "the light will heal your wounds"...

(you get 16 HP back... not much but the best Justice can do right now).
 

I also had a request from Kat and Liz to rewind time a bit, before the fire is extinguished, since the spell that Liz uses may be magic you need.

Is that okay with everyone?
 

Visual Aids

Below is a rough idea of what the palace at Hyrwl looks like. The rotunda in the front has three balconies coming from it, one on the second level, one on the third, and one on the fourth that are not pictured, because I added them. Suck it up.

Also, there are bridges on the third level that connect the main building of the palace to two other buildings, creating an extensive and ancient palace complex.

Behind the palace is an ancient stone temple, in the center of a small grove of trees. In front of the big set of stairs leading into the rotunda sits the town square, a well-manicured patch of grass with a small, freshwater spring roughly in the center.

If I find something sufficient, I'll post pictures of the adjoining buildings.
 

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