Discussion - General Discussion Thread XI

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Solange said:
Did the character judges get my e-mail? I sent it a few days ago, just want to make sure :)
Yep! Just haven't had any time to do approvals lately. I'll get onto it in the next day or so. :)

'Nock
 

Kind of in that vein, but Rae, would you mind checking out my XP awards in Tomas Quinn when you get the moment? Give 'em the ol' once over?
 

There's a rules matter I've been wondering about. According to RAW, a wizard character begins play with a free spellbook and a fair bunch of spells. But what about a character who multiclasses into Wizard? Presumably a spellbook full of starting spells does not materialize out of thin air as soon as the character decides to do this, especially not if it's a mid-adventure levelup. On the other hand, if the character is required to buy a spellbook, scrounge up spells and scribe them herself, at a cost of roughly 100 gold pieces per page, the cost of "going wizard" is enough to bankrupt lower-level characters pretty quickly.

So what happens?
 

Robichaud,
Just my guess here, and I'm not a judge so you'll have to see what they say to be sure, but I think it should be something that you get for free still. After all, if you are a wizard, then you are (or have been) getting schooled in Wizardy by someone presumably. Whoever the mentor is could have been working with you for awhile before you ever left on the adventure and it wouldn't be too much of a stretch to assume that such a mentor would give you your first spell book with some spells to start out with and tell you to practice those until you get them down well. Even if the character was learning it the hard way without any mentor, I'd say it's conceivable that he/she has been tinkering around with spellcasting for awhile and therefore has over time gotten a spellbook and put the first few spells into it.

Just my thoughts on it though and YMMV.
 

I recommend putting the spell book in your inventory at first level if you know you will be multiclassing. It will have the weight, cost, and encumbrance of a blank spell book, but it can be considered a work in progress. Upon leveling to Wizard, your notes become complete enough for the item to have value, and it now contains the spells granted you as a first level Wizard.
 

If that's impossible due to time constraints, cash flow problems, lack of foresight, or, erm.. any combination thereof, would postponing actual access to the spells until the character in question can get their hands on a spellbook at adventure's end, or during a significant amount (two weeks, say) of in-adventure downtime be an acceptable compromise?
 

Patlin said:
Is that the whole world? There don't seem to be any southern seas, which characters visited toward the end of "A Clash of Earth and Sea."

Do we really want a map showing the whole world, or is it usefull to have some unknown areas?
Yes, that's supposed to be the whole world. I went strictly off the world map (which is out of date, definitely) and so I didn't put any southern seas in. Where would they be, exactly?

I have heard that saying, something like "Never map out an entire fantasy world." But worst case, I learned how to use photoshop and I have a neat picture. It doesn't have to be absolutely final, but one thing to consider is that this map is so large scale that the small details are left out. I think, for the most part, those two squares are where the vast majority of adventures have taken place. And if nothing else, this gives a better idea of the scale of the world, as opposed to the map made by Uriel, KahunaBurger, and WizWrm, which was 1000 miles in diameter and puts the towers much much closer to Orussus than they actually are.

So like I said, it doesn't have to be a be-all, end-all for new places, but I'd like it to represent what we have in Enworld today, if only to have a semi-accurate picture of what the world looks like. Maybe it could be a cartographer's speculation on the shape of the world based on all the information he could scrounge up, leaving plenty open to interpretation.
 


Regrarding the spellbooks: I think a multiclassed wizard should still get his free spellbook with his spells known in them. Since he still starts with a bunch of spells known it would only be logical that he also have a spellbook in which they are written. If anybody objects I suggest that this is moved into a proposal thread.
 

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