[B]Item Quantity Price (in gp)[/B]
[U]Divine Scrolls[/U]
Cure Moderate Wounds 2 120
Delay Poison 1 120
[U]Arcane Scrolls[/U]
Ashnar's Mark 5 20
Ray of Enfeeblement 1 20
Invisibility 1 120
Scorching Ray 2 120
[U]Potions[/U]
Hides from Animals 1 40
[U]Rings[/U]
Ring of Protection +1 1 1600
[U]Weapons[/U]
Rapier +1 1 1850
[U]Wonderous Items[/U]
Cloak of Elvenkind 1 2000
It could be a Bard, right? Who knowsHeckler said:pssst...I'm pretty sure those scrolls of cure moderate are divine...![]()
Rystil Arden said:It could be a Bard, right? Who knows![]()
Nope--market price is still 150 GP, even when made by a Bard (at a greater creation cost). Don't you love the market?Velmont said:Not at that price.
Interesting. They must consider it a separate item, an exception to the normal rules. Either that or the chart guy didn't know the rules. Probably it's an exception.Velmont said:nope, it is worth 200gp, look here, in the 2nd level arcane scroll.
Rystil Arden said:Interesting. They must consider it a separate item, an exception to the normal rules. Either that or the chart guy didn't know the rules. Probably it's an exception.
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.
* The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
* The user must have the spell on his or her class list.
* The user must have the requisite ability score.