Kangaxx
First Post
Creamsteak said:It's not a big fuss, I was just curious. And I was responding to GW with respect to the xp award for the party that was on the adventure I was running.
GW wanted to know if he hadn't recieved 100 xp for each month of his adventures, and should have (which he should have), not whether he should get experience for just creating a character x months ago and then spending time in the tavern. It's 100 experience points per real-time month of an adventure, that's all.
But, I'm ameniable to the concept. If I recall correctly, and I'm pretty unsure on this, the judges just agreed to this ad-hock when Mithreander's first game had been a few months dead. I think that some thought should probably be given to whether this ammount should scale (perhaps with level, or perhaps with total time), and if we should change it from experience from adventuring to experience for times spent playing LEW? And if it scaled, would it scale in diminishing returns or would the amount increase to help characters level more quickly? (with the later, it would take 200 months to reach level 20 if all your character did was, for instance, manage their own tavern or work for a guild or the city with no actual "challenges" that would normally acrue xp).
Honestly, I think giving xp for idle time is a bad idea. I just didn't want to remove my own xp if the rule was already in place. It would be nice for characters like Nielan who actually were stuck in the tavern. However it would also encourage people to make extra characters and just stow them in the tavern to get xp, and differentiating the two would be hard. Having it scale with total time has the same problem. Having it scale by character level would avoid encouraging metagaming like the other ideas, but it would also remove the 'closing the level gap' effect of the bonus which you mentioned a few posts ago, so I could go either way on that one.