Knight Otu said:
Maybe once an adventure is oover, a DM could "donate" the original outline as a sample, with a link to the adventure thread to show what became of it.
The Burning Tower [Concluded]
Original proposal:
Sitting in the Red Dragon Inn, a band of adventurers hears alarm bells ringing. Joe cocks an ear and says "That's a call for a fire brigade!" rushing to the back room, he brings forth a number of buckets. "Any of you lot willing to help?"
Those who do follow the smoke to a tower across town, where a number of citizens have gathered to fight the fire. In spite of all the smoke, however, no fire is to be seen. The tower appears to be the home of a local mage, and crackling mystic energy pours forth along with the smoke. Most of the citizens stay well back from the arcane display. The adventurers are quickly approached by the sheriff, who asks them to investigate the tower and somehow stop the bizarre display, before it spreads to endanger more of the city.
Players should generally be within 2 alignments of LG (CE,CN,NE will generally not fit in, as the mission is to restore order and help others.) All races and classes welcome. I expect, based on my reading of the character thread, that the players will be between 1st and 3rd level.
Victory will be achieved by exploring the tower and shutting down the pyrotechnic display, which will earn a cash reward from the Sheriff (200 gp split amongst the party.) A good local reputation will likely also result from a successful mission. Minor magic such as scrolls & potions will be found along the way. Characters might also be able to gain access to a spellbook, from which any Wizard PCs could learn spells, and potentially win the friendship of a mid level mage.
The tower is defended, and the characters will face challenges such as fighting and/or negotiating with guardians, traps, and at least one puzzle. I intend to scale the encounter level of the challenges based on the number and level of PCs I get... for example, if I get 4 2nd level PCs, I plan to make encounters about EL 3. I'm keeping my options open as I don't know who will volunteer for the mission.
In general, I'm aiming for a fairly short dungeon crawl type adventure... I'm an experienced DM, but not experienced in play-by-post DMing, so I thought I should start with something modest.
Conversation about proposal:
The questions I ask might potentially bring out spoilers. Just an alert for
Manzanita and Nimisgod if they are interested in the adventure.
> > Joe c o c k s an ear and says "That's a call for a fire brigade!"
I fear ENWorld will filter out the second word.
> > The adventurers are quickly approached by the sheriff, who asks
> > them to investigate the tower and somehow stop the bizarre
> > display, before it spreads to endanger more of the city.
Unless I'm not up to speed with the office terms, I think this would be
Frandeth, referenced to in the following thread (post #17):
http://www.enworld.org/forums/showthread.php?t=61171
Empty space for potential spoilers.
[Deleted]
> > Minor magic such as scrolls & potions
> > will be found along the way. Characters might also be able to gain
> access
> > to a spellbook, from which any Wizard PCs could learn spells, and
> > potentially win the friendship of a mid level mage.
That makes it sound that the wizard in the tower can survive. How woul he
take the news that his tower has been somewhat "plundered" by his rescuers?
Yes, I'd like the party to rescue the Wizard. Depending on the extent of the plundering, it might make an interesting role-playing encounter. My initial impression is that the Wizard will overlook the parties use of/purloining of consumable items such as potions and scrolls. He will demand the return of more lasting items, such as various furnishings or art objects, but could be persuaded to give over some or all of these items as a reward if pressed. The wizard isn't terribly well to do, and many of the items in the tower have been damaged, so sacrificing his good will in this manner would not be very profitable. If the party was so foolish as to try and make off with his spellbook, he would react violently and possibly fatally to the party... but I will make sure to make it clear that this would be a Very Bad Idea (tm) and I would not expect it to occur.
> > The tower is defended, and the characters will face challenges such as
> > fighting and/or negotiating with guardians, traps, and at least one
> > puzzle.
What sort of guardian in general do you have in mind?
I'd like to throw in a few construct encounters and some of the traps will be based on summoning spells.
In general, I think I can give the adventure my ok, but wait for at least
one other judge.