Alright, I'm ready:
Garret (played by Otakkun): 800 time spent experience, 75 combat related experience.
Troi (played by Gnomeworks): 1200 time spent experience, 1200 combat related experience.
Ioleta, Velbrik, and Jaan (Sparky, WizWrm, Doghead respectively): 1200 time spent experience, 150 combat related experience.
Non-combat challenges comprise approximately 3 CR 1 encounters by my estimates. That's going to be split evenly across the group. I'm adding an extra 10% to the time spent experience as a "role-playing reward" for all players.
I'll need a second judge to step in and approve my numbers since I'm handing this out instead of the GM.
Garret: 800+75+180+80 = 1135
Troi: 1200+1200+180+120 = 2700
Ioleta: 1200+150+180+120 = 1650
Jaan: 1200+150+180+120 = 1650
Velbrik:1200+150+180+120 = 1650
My only real (sp) discrepency is that Ioleta, Jaan, Velbrik, and Garret would have likely gotten another large share of experience which Troi wouldn't have been able to participate in (him being as wounded as he was), and that would have likely balanced all things had the game ran a bit longer.
For treasure reward, I'm not sure what the "reward" for the adventure was going to be (it must be in an old RD thread, it's not on the first couple pages of the game thread). Guessing blindly, I'd say each character gets 1350 gp (1/2 the highest experience awarded) and that should put them (on average) on par with their level. If that seems to high, 900 is close enough (and a pretty even number) at 1/3 the highest experience awarded.