(Discussion) General Part VII

Status
Not open for further replies.
Knight Otu said:
Thanks! Everything should be reposted now, so all threads Jdvn100 linked to can be closed, I believe.:)
Done. :)

Do you want me to reopen the Severus thread back up?

Note: and no, the closed threads are not saved on the server as a jpg... There in a 32-bit bmp file! :lol:
 

log in or register to remove this ad


Question, Major baddies are nigh non existent in LEW right?

So if I wanted to have a group that worships still living dragons? Having a clan or cult in a far away or maybe closer place under the protection of a juvinile/young adult/adult dragon would be taboo/cool/fine/write it up in a proposal?
 

LogicsFate said:
Question, Major baddies are nigh non existent in LEW right?

So if I wanted to have a group that worships still living dragons? Having a clan or cult in a far away or maybe closer place under the protection of a juvinile/young adult/adult dragon would be taboo/cool/fine/write it up in a proposal?

Sounds awesome. If you want to run an adventure around this idea, you would give it some thought, and submit an adventure proposal via email to the judges. If you want to cooperatively develop this cult and make it public content, then submit it as a proposal thread.
 

Manzanita said:
Sounds awesome. If you want to run an adventure around this idea, you would give it some thought, and submit an adventure proposal via email to the judges. If you want to cooperatively develop this cult and make it public content, then submit it as a proposal thread.

Can you use it in an adventure and then make it public? Just a thought.
 

I'll have to hammer a few ideas for a proposal as I don't yet trust myself with an adveture (eventually though)

I'll try not to let myself get bogged down as I tend to do.
 


Here we have a party of six gathering in the Inn, three of whom are wizards. Didn't we just send another arcane-heavy party out before that? The parties in my adventures were wizard heavy as well. I'd be interested in getting the active PCs separated out so those who were making new PCs could see what the 'scare skills' were. I suspect this would primarily be clerics, then perhaps melee fighters.
 

Stolen from El Jefe:

Data:[sblock]Raw Data:[sblock]Dwarf Barbarian - 2
Dwarf Cleric - 4
Dwarf Fighter - 6
Dwarf Fighter/Rogue - 1
Dwarf Monk - 1
Dwarf Psion - 1
Dwarf Rogue - 1
Dwarf Wizard - 2
Elan Psion - 2
Elf Barbarian - 1
Elf Bard - 1 (Imagine that!)
Elf Cleric - 3
Elf Druid - 1
Elf Fighter - 2
Elf Fighter/Rogue - 1
Elf Fighter/Wizard - 1
Elf Ranger - 1
Elf Ranger/Psychic Warrior - 1
Elf Rogue - 4
Elf Sorcerer - 2
Elf Wizard - 4
Gnome Barbarian - 2
Gnome Bard - 1
Gnome Cleric - 2
Gnome Wizard - 4
Goblin Barbarian - 1
Goblin Cleric - 2
Goblin Ranger - 1
Half-elf Bard - 1
Half-elf Bard/Ranger - 1
Half-elf Druid - 1
Half-elf Fighter - 1
Half-elf Paladin - 1
Half-elf Psion - 1
Half-elf Ranger - 2
Half-elf Rogue - 1
Half-elf Sorcerer - 1
Half-orc Barbarian - 2
Half-orc Barbarian/Cleric - 1
Half-orc Barbarian/Fighter - 1
Half-orc Fighter - 3
Half-orc Monk - 2
Half-orc Paladin - 1
Half-orc Sorcerer - 1
Half-orc Wizard - 1
Halfling Druid - 1
Halfling Fighter - 1
Halfling Fighter/Paladin/Sorcerer - 1
Hafling Fighter/Rogue - 2
Hafling Ranger - 3
Haflling Rogue - 7
Hafling Rogue/Sorcerer - 1
Hafling Sorcerer - 1
Hafling Soulknife - 1
Hafling Wizard - 4
Human Aristocrat/Fighter - 1
Human Barbarian - 3
Human Barbarian/Bard - 1
Human Barbarian/Fighter - 1
Human Barbarian/Fighter/Rogue - 1
Human Bard - 6
Human Cleric - 9
Human Druid - 5
Human Fighter - 14
Human Monk - 4
Human Paladin - 4
Human Psion - 3
Human Psychic Warrior - 3
Human Ranger - 8
Human Rogue - 11
Human Sorcerer - 4
Human Soul Knife - 2
Human Wizard - 11
Kobold Cleric - 1
Orc Barbarian - 2[/sblock]
By Race:[sblock]
Dwarf - 18
Elan - 2
Elf - 22
Gnome - 9
Goblin - 4
Half-elf - 10
Half-orc - 12
Halfling - 22
Human - 85
Kobold - 1
Orc - 2[/sblock]By Class/Multiclass:[sblock]
Aristocrat/Fighter - 1
Barbarian - 12
Barbarian/Bard - 1
Barbarian/Cleric - 1
Barbarian/Fighter - 2
Barbarian/Fighter/Rogue - 1
Bard - 9
Bard/Ranger - 1
Cleric - 21
Druid - 8
Fighter - 27
Fighter/Paladin/Sorcerer - 1
Fighter/Rogue - 4
Fighter/Wizard - 1
Monk - 7
Paladin - 6
Psion - 7
Psychic Warrior - 3
Psychic Warrior/Ranger - 1
Ranger - 15
Rogue - 24
Rogue/Sorcerer - 1
Sorcerer - 5
Soul Knife - 3
Wizard - 26[/sblock]More pertinent:
Any levels in class, including multiclass:[sblock]
Aristocrat - 1
Barbarian - 16
Bard - 11
Cleric - 22
Druid - 8
Fighter - 37
Monk - 7
Paladin - 7
Psion - 7
Psychic Warrior - 4
Ranger - 17
Rogue - 30
Sorcerer - 7
Soul Knife - 3
Wizard - 27[/sblock]
By level:[sblock]Level 1 - 139
Level 2 - 31
Level 3 - 17
Level 4 - 6[/sblock][/sblock]

Now I'll assume most of the Rangers, Barbarians, Monks, Fighters, Psychic Warriors, Soul Knifes, and Paladins are melee fighter type (even if theyr'e ranged, they're better melee fighters than most). I'll group Clerics, and Druids together, and Wizards, Sorcerers, and Psions. That leaves Aristocrats, Bards, and Rogues as skill users. We have no Wilders.

Fighter-type - 91
Divine-type - 30
Arcane-type - 41
Skill-type - 42

Other than divine casters being the smallest group, the numbers surprise me. I guess the fighters have been clumping or are all already on adventures.
 
Last edited:

Manzanita said:
Here we have a party of six gathering in the Inn, three of whom are wizards. Didn't we just send another arcane-heavy party out before that? The parties in my adventures were wizard heavy as well. I'd be interested in getting the active PCs separated out so those who were making new PCs could see what the 'scare skills' were. I suspect this would primarily be clerics, then perhaps melee fighters.
My adventure that just left has 8 PCs, 7 of them had at least one level in a fightingish class (if you include the one monk). Then one wizard.
 

Status
Not open for further replies.
Remove ads

Top