lord_banus
First Post
Actually NPCs are really easy to create, even on the fly. It does not require fine tuned customising but does allow it and is very flexible in terms of character creation.
For example if you wanted to create an NPC on the fly, all you need to do is give him base stats of say 50 for non-combatants, add racial mods, add adolescent skill ranks, choose profession and then add an NPC training package with its skill ranks and there you go instant NPC. About 10 minutes on paper or about 2 with the excellent spreadsheet thats available on the HARP site.
This is even a fully fleshed out NPC, You can be even quicker with just giving an NPC max ranks in a few key stats as per the guidelines in the rulebooks.
In terms of rules liter than MERP, HARP combat is smoother, with only one table to consult rather than the two (plus the optional 0 table method). Skill development is simpler and as many people have already said, the magic system is very good and simple.
For example if you wanted to create an NPC on the fly, all you need to do is give him base stats of say 50 for non-combatants, add racial mods, add adolescent skill ranks, choose profession and then add an NPC training package with its skill ranks and there you go instant NPC. About 10 minutes on paper or about 2 with the excellent spreadsheet thats available on the HARP site.
This is even a fully fleshed out NPC, You can be even quicker with just giving an NPC max ranks in a few key stats as per the guidelines in the rulebooks.
In terms of rules liter than MERP, HARP combat is smoother, with only one table to consult rather than the two (plus the optional 0 table method). Skill development is simpler and as many people have already said, the magic system is very good and simple.