So many threads on this board revolve around a vague sense of character class design "balance," it's almost become a throw-away fluff term like "ethics" or "traditional values."
To bring it into focus a little -- or at least one perspective of many -- I ask this: How many times do you hear players during a game declare, "Hey, ol' Bob's character is more powerful than mine. Shouldn't some of our class abilities be modified slightly so that we're on equal footing?"
To bring it into focus a little -- or at least one perspective of many -- I ask this: How many times do you hear players during a game declare, "Hey, ol' Bob's character is more powerful than mine. Shouldn't some of our class abilities be modified slightly so that we're on equal footing?"