Discussions of new House Rules


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The Great Bear King said:
The only posters I want are Thanee, palleomortis, Wizardru, Upper Krust, Serge, Ferret, Biggus Geekus, diaglo (though it's unlikely he'll post here), and those you invite.
If you really want only those folks to comment, you should take this to e-mail. EN World is a public message board and people are free to share their opinion if they want. :)
 

I should have said that I specifically wanted these people to comment on my thread, though I'll except any one else who wants to post. I'm sorry if I caused any trouble. As I said in this post any one can comment but Serge and everyone else mentioned in particular should comment aswell.
 

Solicited Comment

First, Posting for specific people to reply makes me wonder why I would want to bother.

Second, the first link, to Living Contructs.. of which you have requested
... would like to discuss these six topics. Read them carefully before you reply.
Reads in full...
Would any one here explain the rules for living Consructs?

Makes me think twice as to why I would bother.

In short, reading the threads you are looking for comment on, here is what you get from my corner of the multiverse:

A> learn about the 'edit post' capability of the board instead of reposting long messages that have had a very small piece changed somewhere in the middle

B> Check with published sources. The only topic in question not covered by a published source already, in some cases a couple sources, is your Shrek styled Ogre.

C> Watch for the 'aint it cool' syndrome, which tends to create uber-powered classes/characters to fit a concept. Most of the stuff you are looking for is available by using slighltly tweaked Core classes and inventive Fluff.

D> Invest in The Elements of Magic (TEOM).. you seem to like variant spell casting with specialized/new spells lists. TEOM is all that, and comes with good solid support here on the boards.

Check into the following books:
Wildscape, by Legends and Lairs. Has a Dark Druid variant that will knock your socks off.
Libris Mortim, lots of good undead stuff
Eberron Campaign Setting.. even if you dont play the setting, the informatoin on constructs, homuculi, and other goodies is worth the price.

Anyway, those are my two cents, whether you wanted them or not.
 


I tend to agree with Primitive Screwhead. :)

Frankly, GBK, your classes are about the most overpowered things I've ever read in 26 years of GMing. Also, you seem utterly uwilling to accept any criticism, or suggestions that would make them far more balanced and possibly remotely playable. Vennico has shown both astonishing patience, and an excellent grasp of the rules and game balance in his responses to your posts.

Personally I'd suggest following his suggestions. :)
 


Syndrome said:
Vennico has shown both astonishing patience, and an excellent grasp of the rules and game balance in his responses to your posts.

Personally I'd suggest following his suggestions. :)
My name is yennico, not Vennico :) Thank you for the compliment.
 

The Great Bear King said:
I have decided to start a discussion about a few new House Rules and help with living constructs. I would like to discuss these six topics. Read them carefully before you reply.

Discussion means that you also accept opinions other than your own.
To read a post carefully should be normal. If somebody replies without reading carefully more than once he gets a bad reputation on the board.

I do not know why you post your creations here because it seems that you do not accept the feedback or advice you get.

If you do not wantany feedback, advice , etc. and are not willing to modify your creations then create a website and post the url to your players and GM only.

If you create a class, prc or monster you must consider the game balance.
Most players and GMs here on the boarsd play games where the level of power is equal to the core rules.
If these persons modify a class or invent a now one these new class is equal powerful as any other core class. Look at the several official variants of the ranger in the books. Each one is (or should be) equal powerful as any other variant.

According to a WotC online article (i have forgotten to bookmark the article, so I can not post post a link) core class PCs are already super-heros, The class you created and your style of gaming looks like playing super-super-heroes. So you play a different style of playing the game but do not expect that every D&D gamer play the game in your style.

If your creations are ok for your GM and your players it is ok for your campaign, but these creations are only ok for other persons if the play the same style of game.

Dungeom blaster has replaced the core classes with his homebrew classes here. His classes are more powerful than the core classes and he did not get many responses.

Creating owerpowered classes is easy, the difficulty is to balance the new classes. A new class hat to be not more powerful than any other core class. The new class hat to be equal powerful as any other core class.
 

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