Ferret
Explorer
[Edit: Updated below.
I created this spell a while back, and it went though some major changes untill it was coherrent. I've now made further changes. My main concerns is that it might be too powerful, or too complicated to use. It is 9th level which is allowed to do plenty of crazy things, but I don't know if I'm overstepping the line here.
Anyway, here is the spell:
Disjoin soul
Conjuration (Teleportation)
Level: Sor/Wiz 9
Components: V, S, M
Casting time: Standard action
Range: Close (25ft. + 5ft. / 2 levels)
Effect: One creature
Duration: Instantaneous
Saving Throw: Will negates (special see text)
Spell resistance: Yes
On a failed will save the spell disjoins the soul by separating it from the body and flinging it into the plane of shadows. For all intents and purposes, the body dies, becoming little more then a husk, whilst the soul itself is trapped on a random, hostile part of the Plane of Shadow. The plane of shadows has a negative effect on the soul, causing it’s essence to drain away.
For the duration of the spell the target is unable to act and due to the lack of physical body they cannot be harmed, healed or affected in any other bodily sense, any persistent damaging affects removed. They do however take one point of constitution damage for being in the Plane of Shadow and one more for every round that they spend there. This effect takes place immediately even though they lack a body. If the subjects Con is reduced to 0 by this spell they die and can only be raised by a resurrection spell, in which case they lose 2 levels, or if this would reduce them below 1 level they lose 2 points of Constitution. Otherwise they must make a Fort save after every five rounds to return to the prime material plane, once there the character has a 30% chance to rejoin with the body, and even so the creature permanently loses the lost point to constitution. Every fail Fortitude save, the DC for the next check is raised by 5, and the probability is lowered by 10.
A successful dispel targeted at the victims last known space, ends the spell realising the characters soul, they have a 5% to return to the body, even if they fail they may be brought back by any life returning spell (Raise dead, Reincarnation etc) which also forces them to lose additional levels and Con points.
A Limited wish is able to rejoin the body to the soul but not return it to life. A Full Wish spell rejoins the body to the soul as well as returning the creature to life. A Disjunction spell cast in the area wipes the soul from existence, meaning the creature may only be recreated by the act of a God.
Creatures without souls are not affected. Incorporeal creatures are still affected even though they do not have a corporeal body they still have a dual nature, a ‘body’ and a soul.
Material Component: Obsidian dust clenched in the casters fist, worth at least 7,000gp
Changes: 'Added' the will save at the start, clarified some words (lose instead of loose), changed the chances they get to return to the body (Now it's every five rounds with a chance (probability) to return alive)
I created this spell a while back, and it went though some major changes untill it was coherrent. I've now made further changes. My main concerns is that it might be too powerful, or too complicated to use. It is 9th level which is allowed to do plenty of crazy things, but I don't know if I'm overstepping the line here.
Anyway, here is the spell:
Disjoin soul
Conjuration (Teleportation)
Level: Sor/Wiz 9
Components: V, S, M
Casting time: Standard action
Range: Close (25ft. + 5ft. / 2 levels)
Effect: One creature
Duration: Instantaneous
Saving Throw: Will negates (special see text)
Spell resistance: Yes
On a failed will save the spell disjoins the soul by separating it from the body and flinging it into the plane of shadows. For all intents and purposes, the body dies, becoming little more then a husk, whilst the soul itself is trapped on a random, hostile part of the Plane of Shadow. The plane of shadows has a negative effect on the soul, causing it’s essence to drain away.
For the duration of the spell the target is unable to act and due to the lack of physical body they cannot be harmed, healed or affected in any other bodily sense, any persistent damaging affects removed. They do however take one point of constitution damage for being in the Plane of Shadow and one more for every round that they spend there. This effect takes place immediately even though they lack a body. If the subjects Con is reduced to 0 by this spell they die and can only be raised by a resurrection spell, in which case they lose 2 levels, or if this would reduce them below 1 level they lose 2 points of Constitution. Otherwise they must make a Fort save after every five rounds to return to the prime material plane, once there the character has a 30% chance to rejoin with the body, and even so the creature permanently loses the lost point to constitution. Every fail Fortitude save, the DC for the next check is raised by 5, and the probability is lowered by 10.
A successful dispel targeted at the victims last known space, ends the spell realising the characters soul, they have a 5% to return to the body, even if they fail they may be brought back by any life returning spell (Raise dead, Reincarnation etc) which also forces them to lose additional levels and Con points.
A Limited wish is able to rejoin the body to the soul but not return it to life. A Full Wish spell rejoins the body to the soul as well as returning the creature to life. A Disjunction spell cast in the area wipes the soul from existence, meaning the creature may only be recreated by the act of a God.
Creatures without souls are not affected. Incorporeal creatures are still affected even though they do not have a corporeal body they still have a dual nature, a ‘body’ and a soul.
Material Component: Obsidian dust clenched in the casters fist, worth at least 7,000gp
Changes: 'Added' the will save at the start, clarified some words (lose instead of loose), changed the chances they get to return to the body (Now it's every five rounds with a chance (probability) to return alive)
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