Dispel Magic

Mourn said:
You said "This will lead to everyone being able to do everything." That's a little more than saying "Oh, I wouldn't be surprised..." especially since the comment you were replying to was my "guilty before the commission" comment.

My initial comments were, admittedly, perhaps a bit shortsighted.

I think that the "everyone must contribute" mentality will win over the "every class has a role" approach. Is that a guarantee? No, and it was a bit unfair of me to say that it was a guarantee. But I wouldn't rule it out, and I would argue that it will win, in the end.
 

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Mourn I swear you are the most annoying poster on this board, you've just turned yourself into the prophet of the One True Game and everyone else into badwrongfun. Get over it.

Some of us might see it as an entirely valid form of encounter design. Sometimes you hit things that just suck for somebody, deal with it. So long as it's not repeatedly singling out one PC it's entirely reasonable to design an encounter that throws a PC for a loop. The answer to every problem is not HIT IT WITH A HAMMER. Sometimes the hammer just doesn't work and you need a different tool.
 

HeavenShallBurn said:
Mourn I swear you are the most annoying poster on this board

Does this mean you're RSVPing no for my 4e Booster Tea Party? You're breaking my heart, Anakin.

you've just turned yourself into the prophet of the One True Game

Yeah, like I'd ever apply a religious title to myself.

and everyone else into badwrongfun. Get over it.

Try reading more carefully. If you do it carefully enough, you might actually notice that I was talking about the claims that GnomeWorks was making in relation to the stated design intent, not passing judgment on anyone's encounter design or game preferences.

Some of us might see it as an entirely valid form of encounter design. Sometimes you hit things that just suck for somebody, deal with it. So long as it's not repeatedly singling out one PC it's entirely reasonable to design an encounter that throws a PC for a loop. The answer to every problem is not HIT IT WITH A HAMMER. Sometimes the hammer just doesn't work and you need a different tool.

Congratulations on missing the entire point of my posts in this thread. There should be some kind of Captain Oblivious Award for occasions like this.
 

No Mourn I fully understand your post. What I was trying to say is that its changes are inherently nonsensical for an entire segment of the market it seeks to capture.

Beyond that I agree with Gnomewerks that I anticipate the "always contribute" faction will ultimately win out and invalidate their own initial design philosophy. We can already see this with the removal of so many effects that would remove characters from play even for a couple rounds or destroy their equipment. I think we will see abilities which are mechanically almost identical to magical effects but have a different flavor text because not giving them a way to contribute in that situation would go against the zeitgeist they're building and will only become stronger with time.
 

IMO, Mourn is probably the most worthwhile poster on these entire forums, and I seek out his posts because he's one of the few who aren't wildly distorting the previews with overly-pessimistic freak-outs.

Rock on, Mourn. Rock on.

EDIT: oh, and Dispel Magic, or something.
 


HeavenShallBurn said:
Mourn I swear you are the most annoying poster on this board, you've just turned yourself into the prophet of the One True Game and everyone else into badwrongfun. Get over it.


Dude, you are posting in a 4e forum. Some of the people in here are optimistic about the new game. Go figure. If you cannot handle that, this is not the forum for you. We have many others.
 

Stogoe said:
IMO, Mourn is probably the most worthwhile poster on these entire forums, and I seek out his posts because he's one of the few who aren't wildly distorting the previews with overly-pessimistic freak-outs.

Rock on, Mourn. Rock on.

EDIT: oh, and Dispel Magic, or something.

Well... damn... I dunno what to say aside from thanks! I always blush like a schoolgirl when I get complimented like this.

I always try and put myself in both the developer/designer's shoes and the player's shoes. I understand what it's like to see changes that make no sense to you, as a player. On the other hand, I know what it's like to work things out as a designer/developer and then have random players judge that process without knowing all the ins-and-outs of it.
 

Stogoe said:
IMO, Mourn is probably the most worthwhile poster on these entire forums, and I seek out his posts because he's one of the few who aren't wildly distorting the previews with overly-pessimistic freak-outs.
I feel somehow the same, although I can't stand the sentence-by-sentence quoting. :D
 


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