Dispel Magic


log in or register to remove this ad

GnomeWorks said:
Was the personal comment really necessary? You could've made your point without being rude about it.
Probably, I'll try to keep it in mind.
GnomeWorks said:
Attacking a conjured critter is not the same as negating the effect that produced it.

Getting around an effect and negating it are two different things.
The mantra is "everyone will have something interesting to do" not "everyone can do everything", it's the same as the change in skills, there's always going to be a gradiation of usefulness, and a Wizard with dispel able to completely remove an effect in one action while the fighter will have to smack through the hp or or accept the fact that her higher fort/athletics makes the grease/Bigbies hand less effective than it would be on a wizard.


I'm going to quote this next bit out of context a bit, if it doesn't capture what you're trying to say, please tell me.
GnomeWorks said:
You could argue that these fiddly bits were just that, fiddly bits, which added little to the game in exchange for increased complexity and frustration. I'd grant that, but that doesn't change the fact that removing those fiddly bits makes the abilities more bland and less interesting.
Thing is, I really like games like M&M which completely remove the 'fiddly bits' and just allow you to take and flavour your abilities how you want, and I love the fact the 4e is moving that direction. Magic vs melee /should/ be a difference of flavour and 'what can I do' not 'how do I manage my resources' or the mechanics of how it works, IMO divine magic feels more faith based in 4e, and arcane casters feel like casters, not database managers, lance of faith and ray of frost feel far more different to me than bless/haste or flamestrike/fireball ever did in 3.x.

But that's just personal opinion, so whatever.
 
Last edited:

Mourn said:
Well... damn... I dunno what to say aside from thanks! I always blush like a schoolgirl when I get complimented like this.

Don't get too proud of yourself. ;) I'm a huge 4e booster, and I kinda find some of tactics a little annoying.

You really should be more straightforward and direct. Like hong or something.
 

Remove ads

Top