Effect: Target gives up (save ends).Mourn said:Signature Power: Point-by-Point Dissection
Effect: Target gives up (save ends).Mourn said:Signature Power: Point-by-Point Dissection
Probably, I'll try to keep it in mind.GnomeWorks said:Was the personal comment really necessary? You could've made your point without being rude about it.
The mantra is "everyone will have something interesting to do" not "everyone can do everything", it's the same as the change in skills, there's always going to be a gradiation of usefulness, and a Wizard with dispel able to completely remove an effect in one action while the fighter will have to smack through the hp or or accept the fact that her higher fort/athletics makes the grease/Bigbies hand less effective than it would be on a wizard.GnomeWorks said:Attacking a conjured critter is not the same as negating the effect that produced it.
Getting around an effect and negating it are two different things.
Thing is, I really like games like M&M which completely remove the 'fiddly bits' and just allow you to take and flavour your abilities how you want, and I love the fact the 4e is moving that direction. Magic vs melee /should/ be a difference of flavour and 'what can I do' not 'how do I manage my resources' or the mechanics of how it works, IMO divine magic feels more faith based in 4e, and arcane casters feel like casters, not database managers, lance of faith and ray of frost feel far more different to me than bless/haste or flamestrike/fireball ever did in 3.x.GnomeWorks said:You could argue that these fiddly bits were just that, fiddly bits, which added little to the game in exchange for increased complexity and frustration. I'd grant that, but that doesn't change the fact that removing those fiddly bits makes the abilities more bland and less interesting.
Mourn said:Well... damn... I dunno what to say aside from thanks! I always blush like a schoolgirl when I get complimented like this.