Mustrum_Ridcully said:I have seen some rules-lawerying discussions on the D&D rules forum, and it appears to me, that the longer the sentences have gotten, the more interpretations were offered. "Is the part of the comma just an example? Is it an exclusive list? Does the reflexive pronoun refer to the beginning or the end?"
Or think of Fireball and the notion of setting combustible items to flames and stuff like that. By RAW, if you use a energy substituted (cold) Fireball in a library, the books will burn...
Again, I really liked some aspects of these longish, detailed spell write-ups. They were nice to read and provide some flavour. But they didn't always help getting exactly the point across they were intended too...
If the terminology in the game is very exact and explicit and those sentences are carefully thought out and leave little room for interpretation, then it is a very good thing. Somehow I doubt it, though, and I'm guessing that in the future this aspect of the rules may actually be the source of most debates at the table.
I've already seen how those few lines may cause confusion when there is no room for explaining "logically" how a power (e.g. White Raven Onslaught) works -- both "realistically" and mechanically (i.e. can you opt *not* to "slide" and charge and whatever even if the Warlord's player insisted on it). And how does it work? If I can react to a Warlord's non-magical command during his turn, why can't I trigger such reactions myself? And so on. Combat may be an abstraction, but the mechanics should not hinder the story or constantly shatter your Suspension of Disbelief.