Dispelled permancy?

Gwarok

Explorer
What happens when someone throws a successful dispell on someone that paid XP to make things like Detect magic permanent on themselves? Is it gone for good or can it be reactivated later as a free action like say, angels when they have their stuff(True Seeing, See invis) dispelled?
 

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SRD 3.5 said:
You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal

It would seem that the spells that are made permanent are almost as vulnerable as normal spells. Which blows if you just spent a couple of thousand XP's and see them go to waste...

AR
 

Perhaps if you get a permanencied spell dispelled, you can make it permanent again without spending the XP?

I'm not sure how the whole dispelling permanent spells work, after all :\

AR
 

Permanency just changes the duration of a spell to "permanent". There's no great mystery about it; the spell can still be dispelled.

I think this is fine, since permanency is often a whole lot more convenient than getting a magic item, which is usually the only other way to gain funky magic powers. The XP hit isn't so bad in 3.5, now that they've made the FR system of awarding XP official.
 

hong said:
Permanency just changes the duration of a spell to "permanent". There's no great mystery about it; the spell can still be dispelled.

I think this is fine, since permanency is often a whole lot more convenient than getting a magic item, which is usually the only other way to gain funky magic powers. The XP hit isn't so bad in 3.5, now that they've made the FR system of awarding XP official.

What FR system for awarding XP is that?
 

Otterscrubber said:
What FR system for awarding XP is that?
I believe it's that average party level is no longer figured. Rather than everyone getting the same amount, you get experience for a certain CR based on your level alone. That means those lower level than you get more experience for an encounter than you do.
 

In other words, the XP is calculated as if each person defeated the encounter by himself, and then you divide that XP by the total number of people in the party. Thus, the lower level people get more XP than the higher level people, allowing them to catch up eventually.

On the original topic - dispelling a permanencied spell ends it just like any other spell. Yes, this sucks because you paid XP for it, and maybe there should be some caveat, but by the rules, that's the way it works.

-The Souljourner
 


Obviously, the solution is a permanent version of Spell Turning.

Uh, that's a joke.

A Ring of Counterspells set to Dispel Magic (or Greater Dispel Magic, or Modenkainen's Disjunction) should be only every mage's wish list.
 


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