Dispelled permancy?

I think I've seen something about dispelling a permanent ability (maybe the natural invisibilty, or the magic circle of the holy avenger ?), it dispels the ability only for one round. Maybe an house rule can made from it...

Edit: holy avenger have no magic circle ability, it must be something else, maybe a monster

Edit II: I found it, it's the 3.0 Lammasu that got it and when his magic circle against evil is dispelled, he can reactivate it for a free action during his next turn.
 
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It does: It has a permenant duration (as opposed to those spells with an instantaneous duration but a lasting effect like say, Imprisonment...)
 

I just found the solution in the Permanency description anyway.
From the 3.5 SRD
You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
...
Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal.

Simple...
 

Joshua Randall said:
Obviously, the solution is a permanent version of Spell Turning.

Uh, that's a joke.

A Ring of Counterspells set to Dispel Magic (or Greater Dispel Magic, or Modenkainen's Disjunction) should be only every mage's wish list.

Try Spellblade from MoF on a bladed boot.
 

I've always viewed Permanent spells as being akin to permanentMagic Items ... a dispell willsuppress them for a time, but not end them forever.
 

Given the life essence put into a permancy (EXP) I wonder if the mage who cast it can't feel it when it is dispelled, and perhaps then get some inkling of who did it - wizards don't take kindly to their hard-earned EXP going to waste...

But then you could always add some protection, as has been done when I've played.
 

We play that it can be dispelled. No one has groused too much. Seems straightforward enough by the Permanency spell's description, but I can see where a group may want to houe rule it.
 

If I were a wizard, blowing exp on a spell like that, I'd add some extra protection - like a spell that goes off as a result of a dispell attempt - the actual effects could vary widely, but it would certainly make a mage think twice about dispelling some crotchety old mage's permanent magic.

But then I spent WAY too much time with wizards in previous editions - going so far as to design and build a mage's guild for a character and probably a few hundred custom spells - some of which were more about flavor and character than anything "unique" - many of which were designed to work together or to build very specific items of low power but great utility.

Protections against dispelling magic were but one set of spells that I came up with - the simplest being a spell that would be the first to go - i.e. you cast the spell you want, then you cast the protective spell, and then if someone attempts to dispell your spell, they instead have to use up a dispell magic to get rid of the protection spell first - buying you a round, if nothing else...
 

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