KarinsDad said:
Like I said, they are not directly comparable. However, Shield Smite gives a defense without using up an immediate action, hence, allowing the Paladin to still use an immediate action in that round.
Shielding Smite is like using up an attack action plus gaining defensive benefits without using up an Immediate action to gain the defensive benefits.
You're making the odd assumption that having an immediate action available is more important than having a standard action available. While I'm sure there a plenty of cases where this is true, you should acknowledge that having the freedom to take whatever standard action is most helpful (maneuver, attack, use a skill) is a far more common situation. Displacement gives you this flexibility.
Not necessarily true. The Effect portion of Shielding Smite is not in the Hit section, hence, it implies that the AC bonus always occurs.
True enough. In fact, after reviewing, I'm willing to say that this implies that it is indeed independent of the hit. I'll remove this point.
Also, Displacement activating is not a guarantee of success. It might help, it might not, it might makes things worse. The AC bonus does not ever make things worse.
Well, the AC bonus is not a a guarntee of success, either. An extremely good die roll will bypass the bonus altogether, just as a good second roll bypasses displacement.
Let me add something else which I chose to leave out due to mathematical rigor- in a situation where the number needed to hit is somewhere between 5 and 20, displacement is far more effective.
2+ needed to hit:
shielding smite takes chance of hit from 95% to 80%
Displacement takes chance of hit from 95% to 90%
5+ needed to hit:
shielding smite takes chance of hit from 80% to 65%
Displacement takes chance of hit from 80% to 64%
10+ needed to hit:
Shielding Smite takes chance of hit from 55% to 40%
Displacement takes the chance of hit from 55% to 30%
15+ needed to hit:
Shielding Smite takes chance of hit from 30% to 15%
Displacement takes the chance of hit from 30% to 9%
19+ needed to hit:
Shielding Smite takes chance of hit from 10% to 5%
Displacement takes chance of hit from 10% to 1%
Only in the most lopsided case does shielding smite benefit you more, and at that point the increase in your protection is really not significant- the number of times you are hit out of 100 goes down by 16%. In the case of a 10+ attack, the numebr of times you are hit every 100 attacks goes down by 45%, versus Shielding Smite's 27%.
Again, not necessarily true. For a 16th level Wizard with 50 hit points, using Displacement to stop 5 points of damage might NOT be a beneficial use. Or, stopping 5 points of damage on the Fighter might not affect the combat at all. The power states that Displacement can be used after the attack roll hits, not after the effects are specified.
But altering an attack that is a critical would probably be extremely useful- something that displacement is almost designed to do. Displacement seems to be best used to avert disastrous effects. In a 30+ round combat with a dragon, trying to avert a single claw attack seems to be a suboptimal use of displacement, and is an option that won't be used often.
Plus, Shielding Smite has the advantage that it can be used as a deterent. "Protect the Wizard Paladin!".
Yeah, I agree, the deterrent is nice, but hinges on #1 the wizard being close enough to be a target and #2 actually being the target. if, instead, the dragon has to choose between the paladin and the fighter for his attacks, shielding smite becomes far less useful. I'll say the deterrent more than offsets this, but not by much.
Not necessarily always true based on what we know so far. Can immediate actions be done, even if someone is immobilized?
Via the summary sheet, immobilization prevents you from moving, not from acting. I imagine that there will be plenty of times where the paladin just won't be able to maneuver into position for a shielding smite.
Well yes, you skewed the information in Displacement's favor a bit before making that assessment.
You skewed the benefits of shielding smite at least as much. I didn't include the much-better performance in the scaling region and the ability to almost always negate critical hits.
We are making a bit of an apples and oranges comparison here, but the apple appears to have as many advantages as the orange. Not that the orange does not have different advantages, but not enough or powerful enough to be clearly better and significantly so. And definitely not 16th level better.
The issue I have here is the "definitely" that you're attaching to your judgment. Seeing as how no one has played with displacement and very few have played with shielding smite, it's hard to stick that label there. There are lots of abilities and effects that are drastically misjudged in advance- 3e haste actually made it past playtests. Tarmogoyf was judged one of the worst cards in Future Sight (sorry, I can't help it- I'm a Magic Player). The Soviet Union was going to be a pushover for the Wehrmacht. Let's see it in practice. I'm with you on level 16 PROBABLY being too high, but actual play will be the final judge.