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Displacement - a bit wussy eh? Mirror image too...


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Kishin said:
Mirror Image was incredibly powerful for its spell tier.

It pretty much needed the nerf.

Yes, but keep in mind that mirror image used to be attainable at level 3, and you could have other spells at that level as well. Now it is a level 10 spell, and you (presumably) only get to chose 1. You also only get to use it once per day. Before, with daily spell slots, wands, scrolls, etc, you could cast it far more often. From what I've seen, I'm guessing that a 30th level character will have around 20 total powers. Each and every spell you chose is now a precious comodity. Nobody should ever have to look at a daily power and think "gee that's not really that great." I don't care what class they are or how they were compared to other classes in 3rd edition. Daily powers for every class should be things that make you think "wow!"

MichaelSomething said:
Isn't the 3.X wizard considered the most powerful class? Isn't the wizard considered so powerful he rendered the fighter and rouge useless? Wasn't there people who believed that the wizard needed to be nerfed?

Now that wizards are getting nerfed, people are complaining that it's a bad thing? Did you perfer the 3.X wizard?

Oh I agree that casters (not just Wizards) needed to be toned down a bit, but I think they may be going a bit too far. The pendulum can swing too far the other way.
 

DevoutlyApathetic said:
Except if they swing and hit dirt they destroy one of your clones...or if they Sleep you and fail they were distracted by the clones with their area attack?
Yes, that's why they need to change it to "+6 to defenses against ranged and melee attacks" like displacement, and then specifically state that only missing on these attacks dispels an image, as opposed to +6 to AC, and wording that by RAW supports your arguments.
 

frankthedm said:
No. Your assessment is spot on. This was a willful and deliberate design choice. Casters will NOT have a swiss army kit of spells that lets them do everything better than melee classes.

Except this is the knife wizards are getting in 4e:
 

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neceros said:
The spell gives you AC to simulate the fact that your enemies will be hitting your clones. Thus, if they attack and miss, due to the increased AC, they are instead hitting an image. IF they hit, then they actually found the real one.

Backwards, I know, but it works mechanically.

You are missing the point. Every attack that rolls a 1 misses wildly and destroys an image. How does that make sense?

It would make sense if (and only if) an image was destroyed on either a hit or a miss by the amount of current protection you are recieving or SOMETHING like that.

Destroying an image by an attack that rolls a 1? Doesn't work logically, doesn't work mechanically.
 

Those people who are happy with Displacement as is (at 16th level it is about the equivalent of a top spell for an 11th level 3e wizard - so a 6th level spell).

Are you happy that someone might have hit you, you cast the spell and on the re-roll they crit you?

Are you happy that your top defensive spell might actually make you get hurt worse?

Just doesn't make sense to me.

As KarinsDad says at the top of this thread - come June there is likely to be a whole load of "what the heck?!?" posts about powers coming.... :(

Cheers
 

Plane Sailing said:
Those people who are happy with Displacement as is (at 16th level it is about the equivalent of a top spell for an 11th level 3e wizard - so a 6th level spell).

Are you happy that someone might have hit you, you cast the spell and on the re-roll they crit you?

Are you happy that your top defensive spell might actually make you get hurt worse?
Do you ask if I would be happy if it happens, or do you ask if I am happy that it could happen?
Well, definitely a no for the former (but it would be so funny ;) ), and I'm fine with the second.
Learn from it: Only use the power when it counts! Magic is risky (at least 5% risky)!
 

Mustrum_Ridcully said:
Do you ask if I would be happy if it happens, or do you ask if I am happy that it could happen?
Well, definitely a no for the former (but it would be so funny ;) ), and I'm fine with the second.
Learn from it: Only use the power when it counts! Magic is risky (at least 5% risky)!

Why should magic be more risky than anything else?
 


Plane Sailing said:
Those people who are happy with Displacement as is (at 16th level it is about the equivalent of a top spell for an 11th level 3e wizard - so a 6th level spell).

Are you happy that someone might have hit you, you cast the spell and on the re-roll they crit you?

Are you happy that your top defensive spell might actually make you get hurt worse?

Fine by me. The spell did what it was meant to do: force a reroll.
 

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