JosephK said:I think that while displacement might look at bit shabby at first glance, it'll probably be really good in practice. Immediate action that forces a reroll.. Forcing a reroll was an exceptionally rare ability in 3e for a reason (off the top of my head I can only think of the fatespinner and some of the stuff in Bo9S is reminiscent). It'll be even more potent in 4e, when basically everything has an attack roll. Even if you have to keep the 'worse' result, I still think it'll be very good.
Basically once per encounter you have a chance to really save someones bacon, big time (or your own), that's a pretty solid ability to have imo, especially EVERY encounter and as a immediate action..
Except that as written, it doesn't do that.
As written (based on what we know so far):
1) It can make a result worse. Instead of rolling 19, an opponent can roll 20. If there is a "take the better of the two rolls if an ally forces this, take the worse of the two rolls if an enemy forces this" type of general rule, then this is not an issue. But, we do not know that yet.
2) People are drastically over stating how powerful a single re-roll within an entire combat is. Sure, it might stop one daily or per encounter ability. It might not. It might not do anything. Possibly (as opposed to definitely) changing a single die roll in an encounter out of the 10 to 30 enemy attack rolls (5 to 15 hits at a 50% hit chance) within a single encounter is not really that powerful. Also, the caster has to decide when to use it. If he chooses poorly or uses it too early in an encounter, that particular spell didn't help much at all.
This is probably not very good in practice. There are probably many per encounter powers at lower levels that are a lot more capable of affecting the outcome of an encounter than this.