Disrupting Weapon

Thomas Hobbes

First Post
Disrupting Weapon
Transmutation
Level: Clr 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: One melee weapon
Duration: 1 round/level
Saving Throw: Will negates (harmless, object); see text
Spell Resistance: Yes (harmless, object)
This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect.

Vampires are the current villain of the moment, and this spell makes them, usually so intensely hard to kill, dust very quickly. A save or die spell... for 1 round/level. Does this strike anyone else as too much?
 

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I'd allow turn resistance and SR to apply against the destruction. Either that, or reduce the destruction effect to damage (say 5d6 per hit, halved with a successful save).
 

My thought was something along those lines- perhaps letting Turn Resistance, or some fraction thereof, add to HD for the purpose of assuming the spell affects them. Even if it was only 1/4 turn resistance, or something similar, than a Vampire with equal levels to the caster is protected from it.
 





If you get multiple attacks per round, is that multiple saves? If so, I'd definitely either put a limit of 1 save per round or add turn resistance to the vampire's HD.

Someone making 3 attacks per round is gunna dust a vampire in no time, with or without good saves...
 

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