Vaalingrade
Legend
Those instances should be jettisoned from the canon.but often they are not
Those instances should be jettisoned from the canon.but often they are not
I do TotM, and this is basically it. I might add in some random complication depending on the battlefield. Like, you're fighting in a cave, so the uneven ground here means it's two moves / a dash action to get to Point B. I try to keep things cinematic.The distances that matter are ‘in melee (close), in reach, in dash, in range and long range”, they dont need to be precise, just give the needed information
What's the goal of adding that complexity? What's fun about it?Players could look and estimate distances, but they wouldn’t know until the distance mattered (for range attack or spell) and we used a tape measure.
It adds a dash of realism and keeps the players from gaming the distances.What's the goal of adding that complexity? What's fun about it?
FTFY?Those instances should be jettisoned fromthea cannon.
Also Good.FTFY?
Keeps them from gaming the distances in this.. game... with game terms for distance.It adds a dash of realism and keeps the players from gaming the distances.
based on the last 6 months of these boards I bet you can't get us all to agree on that...Can we all agree that Dungeons and Dragons is a game?
I am no marksman and I am no expert but as long as I have my glasses on 10ft increments i should be closeAs someone who spent too much time in their misspent youth with archery and "plinking" with a gun, I can guarantee that anyone who is decent at using ranged weapons has a pretty good idea of distance. I may not have been able to tell you that a target was 50 feet away, but I could adjust for the drop and still hit my target.
Whether you're launching an arrow or a bullet, the moment the projectile leaves your weapon it starts to fall. Gauging distance to allow for that is just second nature and something humans are quite capable of doing. It doesn't matter if we're firing an arrow or throwing a football. With a bit of practice we just know.
Besides, exact distances in D&D are just there to make the game easier, it's an oversimplification to make the game playable.