It's more a FitD thing I think, that's where get things like the specific downtime phase and the scouting and approach stuff before a score.I think Blades in the Dark is a game that is well designed with different modes of play intentionally baked into the design, to the point of breaking up actual play sessions into specific phases. I think that is a feature of the FitD system, rather than the PbtA antecedent, but I could be wrong (only knowing a few PbtA games).

