If you want fighters to still be powerful and customizable in a rare-magic game, you might consider allowing bonuses like the following:
(NOTE: ONLY for low or rare-magic games, where fighters need some bonuses to go toe-to-toe with standard D&D monsters)
Blades can be altered in many ways -- the entries below show the bonus given, as well as the Craft(Weapons) check necessary to make such an adjustment. Blades may come adjusted in such a fashion, but the average blade is just that -- average.
Hilt:
Wire-Wrapping: (DC15) A wire-wrapped hilt has a more secure grip and allows a bit more leverage. The weapon gains a +2 bonus on all Disarm checks, including checks to avoid being disarmed.
Leather Wrapping: (DC15) Because of the smooth grip, the wielder can draw it more quickly and bring it into play with greater ease. The wielder gains a +2 bonus to Initiative, provided that the wielder's first action is to draw or attack with his weapon. The wielder also gains a +1 bonus on attack rolls versus flat-footed creatures.
Blade:
Masterwork Single-Edge: (DC18) The weapon is sharpened on one edge but not on the other. This gives the wielder the ability to handle the back edge safely, or to deflect incoming attacks without fear of damaging his blade. The wielder gains a +2 circumstance bonus to attack rolls provided he can use his other hand (this is frowned upon in duels or honorable combat), or the wielder may instead choose to gain a +2 Dodge bonus to AC on any round in which he uses the weapon to attack.
Masterwork Double Edge: (DC18) The weapon is sharpened on both edges, making it an additional threat. On any round in which an attacker misses the wielder with a melee attack, the wielder may make an attack of opportunity on his opponent with a -4 penalty.
Keen Edge: (DC21) The weapon has been sharpened to gain an incredible nonmagical Keen Edge. The weapon's critical threat range doubles. After each encounter, there is a 10% chance that the weapon has lost its edge and needs to be resharpened.
Patterned Blade: (DC21) The weapon has a wavy, ripply blade that creates a jarring vibration, often throwing off attackers. When fighting defensively or using expertise, the wielder can choose one opponent who missed the wielder with a melee attack that round. The wielder then makes a disarm check as an attack of opportunity. Treat the wielder as having Improved Disarm for this attack.
Guard and Pommel:
Bell Guard (DC15): The wielder gains a +2 bonus on checks to avoid being disarmed, and gains a +2 bonus on bluff checks when they are used as feints in combat.
Back-weighted Pommel (DC18): The weight of the weapon is shifted toward the back, allowing the wielder to move it more quickly. When fighting defensively or using expertise, the wielder gains an additional +2 dodge bonus.
Dunno if they work for you, and that's just for swords.
-Tacky
(NOTE: ONLY for low or rare-magic games, where fighters need some bonuses to go toe-to-toe with standard D&D monsters)
Blades can be altered in many ways -- the entries below show the bonus given, as well as the Craft(Weapons) check necessary to make such an adjustment. Blades may come adjusted in such a fashion, but the average blade is just that -- average.
Hilt:
Wire-Wrapping: (DC15) A wire-wrapped hilt has a more secure grip and allows a bit more leverage. The weapon gains a +2 bonus on all Disarm checks, including checks to avoid being disarmed.
Leather Wrapping: (DC15) Because of the smooth grip, the wielder can draw it more quickly and bring it into play with greater ease. The wielder gains a +2 bonus to Initiative, provided that the wielder's first action is to draw or attack with his weapon. The wielder also gains a +1 bonus on attack rolls versus flat-footed creatures.
Blade:
Masterwork Single-Edge: (DC18) The weapon is sharpened on one edge but not on the other. This gives the wielder the ability to handle the back edge safely, or to deflect incoming attacks without fear of damaging his blade. The wielder gains a +2 circumstance bonus to attack rolls provided he can use his other hand (this is frowned upon in duels or honorable combat), or the wielder may instead choose to gain a +2 Dodge bonus to AC on any round in which he uses the weapon to attack.
Masterwork Double Edge: (DC18) The weapon is sharpened on both edges, making it an additional threat. On any round in which an attacker misses the wielder with a melee attack, the wielder may make an attack of opportunity on his opponent with a -4 penalty.
Keen Edge: (DC21) The weapon has been sharpened to gain an incredible nonmagical Keen Edge. The weapon's critical threat range doubles. After each encounter, there is a 10% chance that the weapon has lost its edge and needs to be resharpened.
Patterned Blade: (DC21) The weapon has a wavy, ripply blade that creates a jarring vibration, often throwing off attackers. When fighting defensively or using expertise, the wielder can choose one opponent who missed the wielder with a melee attack that round. The wielder then makes a disarm check as an attack of opportunity. Treat the wielder as having Improved Disarm for this attack.
Guard and Pommel:
Bell Guard (DC15): The wielder gains a +2 bonus on checks to avoid being disarmed, and gains a +2 bonus on bluff checks when they are used as feints in combat.
Back-weighted Pommel (DC18): The weight of the weapon is shifted toward the back, allowing the wielder to move it more quickly. When fighting defensively or using expertise, the wielder gains an additional +2 dodge bonus.
Dunno if they work for you, and that's just for swords.
-Tacky