Ditching traditional fantasy conventions?

With 3.5, we are kicking off a new campaign delving into mythology and traditional fantasy, getting away from the D&D-esque feel and getting into the roots of mythology, starting with a Norse flavor, but incorporating aspects of world mythology as the PCs explore the world.

Although after getting the 3.5 books and reading at them, there is really nothing that earthshaking, not really worth starting a new campaign, but we are plodding ahead with it. 3.5 is more a revision than anything, I guess I expected more bells and whistles, but it is not a bad thing, either.

hellbender
 

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Would something like Technomancer or SteamPunk count as traditional fantasy?

I play more games that aren't traditional fantasy than that are. About the only time that I *do* play something that looks like traditional fantasy is when using DnD.
 

Tonguez said:


UK? - sort of like Leicester or Braford then?:D

Only in some places around the nation, the rest of it sort of resembles a much richer and powerful India during the British colonial period, except that the Indians are clearly in charge. A territory of this nation is like the UK, which has some cultural influence over the rest of the nation. It's sort of what would happen if India colonized Britain instead, but were quite influenced by it's culture.
 

Tonguez said:


UK? - sort of like Leicester or Braford then?:D
Or Birmingham's Balti Triangle...;)

I would also add Tekumel and Glorantha to the list of non-traditional fantasy worlds that have been long-established in gaming.
 
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I make a point of ditching at least one of the standard conventions in each of my campaigns. This gives the campaign its unique hook that the players will remember it by in future years.

My last campaign was set on an archipelago in a tropical location.

In my current game, humans are the smallest population of the races.
 

Vymair said:
I make a point of ditching at least one of the standard conventions in each of my campaigns. This gives the campaign its unique hook that the players will remember it by in future years.

My last campaign was set on an archipelago in a tropical location.

In my current game, humans are the smallest population of the races.

Well, I don't adhere absolutely to mythic earth. Humans are not the center of the universe. The dark elves are closer to Warhammer Fantasy dark elves, with a taste for human flesh. These dark elves control and manipulate many tribes of monsters against humanity as well, but the PCs don't know that yet, and won't for a while.

h
 

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